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Assassin's Creed: Director's Cut Edition Review (continued)


Assassin's Creed: Director's Cut Edition Review Image  Manufacturer: Ubisoft
Find all Ubisoft reviews

ESRB Rating: Mature
Platform(s): Windows
Release Date: April 8, 2008

Average Rating: 3 out of 5 Stars

View Assassin's Creed: Director's Cut Edition Details
Retail Price: $29.99
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More User Submitted Assassin's Creed: Director's Cut Edition Reviews


Page << 1 2 3 4 5 6 7 8 >> 
Date: 2008-10-14
assassins
For the PC it takes a lot of keyboard memorizing to play the game smoothly.

Date: 2008-10-09
Awesomenesss!
this game is awesome. however, i own a mac and I'm going to purchase leopard for it, with leopard one can shut down their computer and restart it on a windows os. my question is wether a game like this will work on my mac using boot camp. say yes if you think so. say no if you think not.

Date: 2008-10-01
Blood And Guts But Not Enough
Have the latest graphics card?
Have the latest sound card?
Have an X-Box controller?
Have the latest processor?

If you answered yes to all of the above
YOU obviously have the cash to buy this game.
It's nothing to center your life around or form a cult over.
But it is a couple of evenings worth of fun.
Try it out you might like it.
Then again you just might not.
At least that's what I read at stealth video gaming guru website cruelgamer.com

Date: 2008-09-30
Assasin's Creed
Graphics are beautiful except for the color. The save gave is terrible in that there is none until you complete each mission which means you waste hours trying to get through a section starting over each time you fail.

Date: 2008-09-01
Please do not buy this game
The best games have the power to take you into another world; one that is richer and stranger than your own. It may be fascintating, beautiful, or frightening, but when you enter into it you feel that you are really there.

Building this world often starts with the graphics, and Assassin's Creed cannot be faulted here. The effects are gorgeous, and the textures and details are wonderfully rendered. But if this is to be a properly immersive experience, where you, the player, become part of the world, then the interaction and gameplay become just as important, and it is here that Assassin's Creed fails so abysmally.

The basic character controls are stupidly, pointlessly, clumsy, and making the character do what you want becomes an excercise in keyboard-punching frustration. The tasks that your character has to carry out are infuriatingly hard, not out of any inherent difficulty, but because of the ridiculously obstructive game mechanics.

As well as the simple difficulty in controllng the character, many of the assignments that you have to carry out are deliberately set up to irritate you. When trying to follow a man in order to pick his pocket, beggars will accost you (but not him) and refuse to let you go. (They want money. The game system doesn't let you give them money.) Random deranged lunatics will stand on street corners and block your passage (but never anyone else's).

Many of the little details that seemed so convincing to start with soon become annoying. The street-corner preacher that you walked past in Damascus is also there in Jerusalem, saying the same thing over and over again. The suspicous guards, who are alerted when you walk too quickly, seem like a vivid detail to begin with, but when the game's ludicrous plot forces you to walk past them again, and again, and again, it soon gets tiring.

The character that you control has lots of special moves. He climbs like a cat, and can clamber up to the highest tower in the city, where he can scan the streets below for activity. The first time he does this, it is genuinely breathtaking, as the camera suddenly pans around the assassin, perched on hie eyrie. The tenth, or the twentieth time (becasue you have to do this in order to fill in your map) it become pointless and tedious.

If all of this is beginning tonsound irritating, bear in mind that you will have to do it over and over and over again, as you continually return to one of the three game cities in order to carry out yet another misison that is a bit harder, but basically the same, as the last one.

I genuinely wanted to like this game. I am fascinated by the period, and I loved the idea of mingling in the throng of a crowded Middle Eastern street. But the truth is tht Ubisoft spent a lot of time on designing the scenery, and no time (and even less thought) on designing a real game.

Yes, the game has its scenic moments. But for every time that a dusty flock of pigeons rises into the air as you crawl across the rooftops, there are dozens of stupid, contrived and frustrating exercises that will quickly drag you back out of the game world, and leave you annoyed and angry in front of your keyboard.

Ultimately, a game has to be played, not looked at, and the gameplay is so terribly, terribly, bad that nothing else really matters. It is, as I say, a shame, because I wanted to like the game, but that simply isn't possible.

Please do not buy this game. Please do not buy this game because you think you can handle a few annoyances for the sake of an interesting world. Please do not buy this game becasue the graphics look good and the trailer is spectacular. Please do not buy this game becasue you love the Middle Ages, and you think that any game set there cannot be all bad. I bought this game for precisely those reasons, and I was brutally disappointed.

Please do not buy this game.


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