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Sins of a Solar Empire Review (continued)
More User Submitted Sins of a Solar Empire Reviews
Date: 2008-07-02 Mediocre at best I bought this game based on all the ecstatic reviews, comparisons to master of orion, etc, etc. The game is boring. It has a neat premise. It's the kind of game I want to play and want to like. One of the things I do like is that your ship crews gain experience.
It's basically a lot like MOO2, only the combat is boring. That's really what kills the game for me. The whole "buy off the pirates at the last second so they'll go kill the other opponents" is just retarded. The tech trees are pretty boring.
Basically, the game has all of the right elements. It's like baking bread. They have the yeast and the flour and the sugar and etc. It has everything bread should have. But the bread just isn't good. I want to like it, I want it to be delicious, but it's very bland.
The thing that kills it is the combat. It's boring. There's no action. It's completely formulaic. There's no real chance for a come from behind victory, or for you to design a ship to exploit an opponent's weakness. You just group up a bunch of ships and sit there and yawn while your ships and their ships slowly whittle away at each other. It quickly becomes a foregone conclusion who is going to win. There's no drama, or action, or thrill. It's boring and very repetitive.
Not at all like Master of Orion. The factions are also boring and uninspiring. Basically I'd go load MOO2 and skip this title. I applaud their effort and their desire to make this sort of game, but it just doesn't have the magic that makes a game great. Quickly forgotten.
Date: 2008-06-28 Overall a very good game I bought this game based on the reviews I read in Amazon. They were, for the most part--dead on. As a pure RTS game it's at or near the top. Lack of a campaign (like the Homeworld one) kept me from giving the game full marks. In-game campaigns go all the way back to the original Command & Conquer--they aren't "necessary" but they surely add to the experience.
The zoomed in graphics during space battles are very pretty, but the game is unplayable when zoomed in. I also would have liked it if ALL my ships gained prowess from combat--vs. just the huge ones. It would've made the zoomed in combat a bit more interesting, since I'd care more about that "baby" Corvette I created at start and brought ALL this way to the huge battle I am zoomed in on.
Date: 2008-06-05 The only thing it lacks is a Campaign mode. I have nothing but high praise for Sins of a Solar Empire in every category. The Graphics are top notch, the gameplay is both unique and intuitive, not to mention addicting! And the sound and music is spot on. The only thing that would make this game better would be a single player campaign.
Date: 2008-05-29 Gave in to the hype. Now scratching my head!!! I agree with some of the reviewers here that are scratching their heads about this game. I gave the game 2 stars for fun factor and 3 overall as a reward for no copy protection. I played it for a full weekend and just didn't get what the gushing reviews were about. There is no real strategy to Sins except with dealing with a unit cap. It just reminds me of Warcraft 2 in space. I really thought I was missing something when you crank out ships and then they will go and automatically shoot enemy ships on their own until they or the enemy blows up. There is very little else that keeps you interested in this gameplay. I then realized that I was actually looking for tactical space battles that didn't exist in Sins of a Solar Empire. I really didn't feel that involved in the game especially during the space combat. I went on to playing Sword of the Stars and was quite pleased with the gameplay and the tactical space battles.
Date: 2008-05-26 Can you say Master of Orion? After playing this for the last few days (over 24 hours of actual game play) I have come to the conclusion that this is just a paired down version of Master of Orion 3. Yes the graphics are nicer but the game has only one difference from MoO3, it isn't as customizable. In MoO you can create your own ships, the weapons you want, shields, etc. In Sins you have a few types already set up for you and that is it. The graphics are really nice. I don't know what the reviewers are talking about when they say the graphics are really bad but I'm running this on an ancient Athlon64-3200 with an 8800GS video card and the graphics are great. Overall I only rated this two stars because the only thing new are the improved graphics. Other than that this game pales in comparison to Master of Orion 3.
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