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Neverwinter Nights 2 Review (continued)
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Manufacturer: Aspyr Media Find all Aspyr Media reviews
ESRB Rating: Teen
Platform(s): Macintosh, Mac OS X Release Date: February 28, 2008
Average Rating: 3 out of 5 Stars
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More User Submitted Neverwinter Nights 2 Reviews
Date: 2008-04-20 A worthy successor Neverwinter Nights 2 met my expectations, and in fact exceeded them.
First, the technical:
I was a bit worried about the Mac version, given the reported technical issues when the PC version first came out, but the game performed very well. I kept expecting a problem, I did not experience a single crash or major flaw in the whole game. Not once. It performed better for me than NWN 1's latest version.
My machine is a 2.8G dual core Intel, 2G memory, 24 inch iMac, running Mac OS 10.4.11. The game never even slowed down, even with multiple characters in large battles, with all kinds of spell effects going simultaneously. Very impressive.
The game itself:
The graphics were beautiful. I didn't buy it for that reason, but I have to admit the graphic sure are pretty, and since they didn't slow down my machine, they certainly added to the atmosphere.
The camera controls took some getting used to, and in fact I had to set the sliders for scroll-speed, ect, to slow. However, once I got used to them, I no longer had to really think about it.
I found the story quite engaging. I have played NWN 1 with both of it's sequels (SoU and HotU), and I found this on par with those in terms of story-telling experience. There's plenty of interaction with your party NPCs, and new 'influence' system.
From a D&D standpoint they've made a few small changes, added a few classes, and fixed a few balance issues with Rangers (which many people had thought were underpowered previously).
Overall, I give it 5 stars.
Date: 2008-04-08 The Downward Spiral Mach II Okay. I had a review in here from when this game was fresh to my fingers and mind; I had only been playing 8 hours or so. This is my review of the SOLVED product: The set pieces have got to go. I don't know if those are an author's conceit or what, but they really muck up play. They are dishonest, and unfaithful to the spirit of the original game. They get in the way of strategy. The keep is AWESOME. Man, this is the coolest addition to the line that there has been. I think this was a possibility in BGII but I never got there. Man, this is a great feature. The interface has got a bad bug. I'm not a computer person, so I might be misnaming this thing, but oh man, whatever it is that SPINS THE SCREEN AROUND UNSTOPPABLY has got to be fixed. I think it happens when you go to a set piece when the cursor is off screen. This will be taken care of when the SET PIECES ARE NO MORE. So much awesome stuff here. And so much crap. It makes me wish the old TSR wasn't held captive by the video-gaming industry... who is going to lay down the law for these games? They probably feel lucky that someone is paying a license fee. But what does the license mean? It looks like, by this game, that programmers get to decide how to interpret the license, and that sucks. D&D is a great system, made less great by idiot savant programmers pretending to operate under the license. This is my real review.
Date: 2008-04-03 Great Game; a few bugs I'm running NWN2 on a new 2.4GHz Intel Core Duo iMac with a 256MB ATI Radeon HD 2600 PRO video card and 4GB of system memory. My machine should be more than adequate to run this game.
The graphics are gorgeous, and the use of D&D 3.5 rules is spot on. The game runs pretty well. I'm about halfway through with no crashes. My only nitpicks are that the video, every once and awhile, flakes out and the fills/textures flash neon intermittently. Also, on certain occasions (like a confrontation in Gith base) the character/bad guy interactions begin before they should be triggered (which forces you to skip to the next part and miss picking up loot). My biggest issue is that the camera/view angle, whether in top-down mode or over-the-character's-shoulder mode, isn't very smooth and if you get too near a structure, you can't see your character until you move away from that structure. In this regard, the game is much less player-friendly than the original NWN.
The story isn't as tight as it could be... there are some missing logic gaps in the plot line. But even with all those issues, this is still the best RPG on the market for Macs right now and well worth the money.
Neverwinter Nights 2 Reviews Page: 4 of 4 Prev<< 1 2 3 4
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