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WWE Smackdown vs. Raw 2008 Review (continued)
More User Submitted WWE Smackdown vs. Raw 2008 Reviews
Date: 2008-03-28 oops i did it again If you are big into video games you will love this. If you are an average player the controls in this game do not work anything like the last smackdown vs raw. That is where I have the problem. You have different punch and kick buttons that take time to get used to. I wish that all video game makers would get together and make a standard for which buttons punch and kick. You can still have different combo's with all the rest of the buttons and joysticks on the controller but keep the same basics. I am still getting used to the changes and I am not sure I like the changes yet.
Date: 2008-03-26 The best wrestling game thus far... My title says it all. This is the best wrestling game ever made and an improvement over all other Smackdown games. Thats right, I said it, and I've played damn near every wrestling game for every system...ever! Even that horrible "Fire Pro Wrestling Returns" game.
People have to understand, SvsR is like Madden, you get a new one every year, but you can't expect major changes, only slight improvements. Nevertheless, an improvement is an improvement, no matter how big. Is the improvements in this game worth the buy and upgrade from SvsR 2007? For sure!
Running has majorly improved. All wrestling games before this, your wrestler would run in a straight path when the run buttom was pressed and held. You would have to stop and press the run button again to run in a diffrent direction, making running look robotic and inhuman-like. In SvsR 2008 you are able to run more realisticly and free. You can run in circles, in other words, by holding down the run button (R1) and moving your wrestler with the analog stick. Major improvement in my eyes, it simply makes the game more realistic and fun. You also get tired and slow down after running for a bit.
I'm not sure why a few reviewers don't like the controls. They are simple to learn and use, and moving with the left analog stick is perfect for this game. They also have an alternate control type to use...I love the controls, it took me 10 min. to get used to everything, and they really haven't changed much from SvsR 2007. The reduced number of moves for each wrestler doesn't bother me a bit, you still have plenty for each wrestler. The create-a-wrestler is about the same, maybe a tad better, but the create-a-entrance has improved. A sliding bar has been added so you can see when exactly you have placed fireworks and such, thus making them easier to change and time.
The roster is kinda weak. I wish they had about 60 more legends. THQ needs to make a SvsR game with just Legends, with tons of them. You can create up to 30 wrestlers, so there should be zero complaints about the roster. If someone isn't in the game that you like, create them. There are several on-line sites that can help with creation of real wrestling stars. I haven't played the new story mode yet, but I don't have to, I like playing random matches more than anything. The story mode will only add to the game for me.
The best wrestling game yet isn't perfect though, but THQ is getting closer with this release. ECW was an awesome addition, btw. Add the ol' WCW for the next release!
Date: 2008-02-26 It's like a drug!!! Aside from the admittedly reduced roster, I still must say that "Smackdown vs. Raw 2008" remains every bit as addictive as any other WWE title that preceded it.
Much has already been voiced here about the "complicated" and "frustrating" controls and, I agree, they are. This is mostly why I opted for "Control Type B." This alternate control scheme was far more easier to navigate and, while I still don't prefer using those pesky analog sticks, I actually believe it grants the game more of a nostalgic arcade feel. It only really took me ten minutes to familiarize myself with how everything worked and, now, I'm pulling off suplexes, powerslams, and turnbuckle leaps like a seasoned pro! Anybody still amiss over the controls should therefore give this other set a try. They will all immediately notice a firsthand steady drop in their complaints.
I purchased the game this past weekend and am currently three months into the 24/7 mode with Ric Flair. Talk about a wrestling fan's wet dream! This new gaming experience ingeniously blends the traditional Season and General Manager modes from years past and gives us what is, essentially, a twenty-four hour seven-day-a-week breakdown of a professional wrestler's workaday life. It provides an overflowing plethora of character development options. You get statistical tracking and career goals that all serve to guide you toward the ultimate achievement of becoming a WWE Legend. What I find particularly cool is the whole "realism" aspect. If you're injured in any way during a match, you'll receive a text message encouraging you to pursue treatment. This means, to anybody who may not already know, that you rest up and relax on your "off" days. Rest & relaxation is but one of several options you have when you're not wrestling. You can sign autographs, conduct interviews, perform charity functions, or work on enhancing your physical skills. It all adds into your collective goal at rising up in the ranks and is, beyond any doubt, a postively awesome new feature that falls ito why I currently cannot get enough of this game.
Then, of course, comes the new struggle submission system. This is amazing! I'm currently using Ric Flair, as I've already said, case in point. His finisher, as any fan will tell you, is the Figure Four Leg Lock. I put this hold on Carlito in a recent match and the hold was broken! I know, big deal, right? Well, let me tell you how Carlito got out of it. He didn't grab the rope to force a break from the referee. No, Carlito actually pulled Flair's leg out from around his own and physically squirmed his way out of the hold! Call me a geek, but it's little touches like that a fanboy like me lives for! And, keep in mind, I've only been playing this for the last three days. There could be any number of other surprises I still have yet to see.
And the legends? Well, let me think. I haven't advanced far enough to unlock any yet. But, from what I've seen online, the big names we have on tap this year include: Bret Hart, "Ravishing" Rick Rude, "Rowdy" Roddy Piper, Sabu, Mick Foley, Terry Funk, and a few others that I may honestly be forgetting. Sabu, wow! The addition of ECW in this year's game is, to me, the quintessence of cool. That brings to mind the newly-added Extreme Rules match! Every weapon you can possibly imagine at your disposal, including the long-overdue ability to set fire to a table before slamming your opponent through its surface! Who couldn't want that?
It's obviously not going to be every gamer's cup of tea. But, at the same time, I completely fail to see how any true video-gaming wrestling nut could possibly pass this up! Trust me when I say....you will lose sleep, you will miss appointments, and long-time friends will forget your name if you plain and simply do not force yourself to put down the controller. This new game, for me, as I've already well established, is just that addictive and belongs in every fan's collection.
Date: 2008-02-16 matthew payne This game actualy kinda the same as '07 but there are some new fetures. I got this game yesterday and I have set almost everything you can on fire.You can have torches and tables on fire but you have to be winning to set anything on fire.The customizing realy sucks ,You cant evev customize your locker room.
Date: 2008-01-20 I love this game Its as raw as it gets. Nerve pinching, back breaking RAW action. I recommend it to anyone who loves a good fight.
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