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Guild Wars: Eye Of The North - Expansion Pack Review (continued)


Guild Wars: Eye Of The North - Expansion Pack Review Image  Manufacturer: NCsoft
Find all NCsoft reviews

ESRB Rating: Teen
Platform(s): Windows 2000, Windows 98, Windows XP, Windows Me, Windows Vista
Release Date: August 28, 2007

Average Rating: 4 out of 5 Stars

View Guild Wars: Eye Of The North - Expansion Pack Details
Retail Price: $29.99
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More User Submitted Guild Wars: Eye Of The North - Expansion Pack Reviews


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Date: 2007-10-04
A wonderful collection of repeatable endgame content
First, you must understand that GW:EN is not a chapter, and is not trying to be. Instead, it's a giant collection of extra material for very experienced characters. Almost everything here is repeatable, with sizable rewards and lots of skills/titles/other ways to become more powerful. People will tell you it's short, but that's just the story line. The story itself IS a little short, though it's also quite good and the bits in the Charr homelands (and the bonus quests with Gwen) are wonderfully nostalgic for players of the original Prophecies. However, in addition to a main plotline that's basically 12 missions long (about the length of Factions but without the intermediary questing that made that very short chapter seem longer than this) there are a full 18 massive multilayer dungeons. Each dungeon has it's own plot (or in some cases plots), has sizable rewards and secrets, and takes several hours to complete. Add to that an (ever increasing) pile of quests that aren't accessible until after you've complete pieces of the main story and no one could seriously claim there's not a ton of fun things to do here.

The game is still gorgeous (even moreso, really), the new heroes are excellent and the minigames are fun. There aren't a lot of new skills, but what's here does create some very interesting possibilities when combined with what's in the other chapters.

All in all, this is a must buy for anyone that enjoys Guild Wars. It's a great collection of content for the level 20 character that's done it all, and if you're a fan of the game what more could you want?

Date: 2007-10-01
Guild Wars: Eye of the North
I have two accounts and all expansions of Guild Wars so I guess that qualifies me as an addict lol.
EotN - The first mission reminded me fondly of "Defend the Wall" as in great fun and run like a bunny. Jeremy Soul once again did an awesome job on the musical score. And as usual the graphics are top rate.

The concept of titles that can lead to title grinding is a bit daunting but if it is done within the context of finishing the missions and quests it won't be bad.

Dungeons are a place where all those skills learned over the years will be needed. At the moment I personally am still stuck on one of them.

Overall it's a well done job for an expansion and should lead nicely into Guild Wars 2. It was great to finally find out what happened to those that stayed behind in Ascalon and the sweet revenge on the Charr didn't hurt either.

Sure there are aspects that could be changed but overall it's near perfect and anyone who enjoys mmo's should enjoy this add on. I would guess most who buy this already have GW so you don't need a run down of Factions and Nightfall.



Date: 2007-09-30
Eye of the North must play
It is my opinion that the level for the players should have been raised to match the quests that you are trying to do instead of keeping them at level 20 this makes it very hard and frustrating for some players.
Other than that a very good game

Date: 2007-09-27
Not bad, the others are better
I liked this and had fun with it, got a bit frustrating when you can't level up and you have to fight a large number of characters at a greater level than your own, I played all the others and for a much longer time.

Date: 2007-09-16
GW:EN review
This is anet's poorest showing so far. The expansion seems to have been rushed, and rather overpriced. However if you are a hard core Guild Wars fan (like myself) you can probably eek out some fun from it.

The Good-
-The scenery is incredible. I've found myself stopping suddenly to gaze in awe at a waterfall or other landscape feature.
-Mini-games They aren't great, but they are there, and are enjoyable as an alternative to questing.
-We meet up with Gwen again, and get to fight the Charr again.
-Rez shrines in the missions! Very nice.

The Bad-
-Grind. Grinding to have something to show in you Hall of Monuments, grinding for access to merchants and armor, grinding for rep.
-Gwen Should be a good point, but her long anticipated return is poorly orchestrated and a big let down.
-Lots of new hero but still only 3 heroes allowed in a party.
-New collectibles, but no additional storage.
-Hall of Monuments is all about grind, and punishes people who play more than one character.
-Dungeons They are nice and initially interesting, but after you've been in a few, you start to feel some deja vu. It appears that features of some dungeons were simply copied over to others to save time.
-New mobs to fight? Same art, new names.
-New armor Reskins unfortunately.
-The storyline is very short, and after your done the only thing left is to grind for titles.

Overall a pretty big disappointment. The over hyped the Hall of Monuments and the Dungeons, and substituted grind for content. So for the price it's at I really can't recommend it, but if you find it in a bargain bin for $20 or less, then you may as well pick it up, as some of it is enjoyable.



Guild Wars: Eye Of The North - Expansion Pack Reviews Page: 5 of 6

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