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Clive Barker's Jericho Review
User Submitted Clive Barker's Jericho Reviews
Date: 2008-12-01 Fun! This was a quite fun game; an FPS without much thinking but loaded with fun and action - just what I was looking for. Although the "push the following button" minigame can get really annoying, the rest was fantastic. I loved the two-button control on the mouse, and although the characters did need a bit of tweaking in the AI department (they die a lot, and you feel like a babysitter sometimes). Overall the game was really fun and exciting sometimes - but some of the challenges are brutal hard.
I really liked it, and the write-ups from official magazines I thought were way too harsh - get the demo and see for yourself if you'd like it or not.
Date: 2008-08-07 Good, but not great I loved the first Clive Barker's game as it was scary and drew you in. Jericho followed the example in that the story is very interesting although a little too linear. It felt ... short. At the very beginning we are told there's a firstborn - a being created by God but discarded as it was too powerful. In other words, you know right away that at the end you will be fighting the firstborn, there's no escape, no choice, say for example to join up with him and see what happens, i.e. no alternate endings. All in all the game reminded me both of Fahrenheit and Doom 3 with its atmosphere and some of the game play (like the little games where you had to press a sequence of keys correctly to trigger the correct sequence of punches is very much Fahrenheit). The original take in this game is in the fact that after the fisrt level you get the ability to possess your team members each of which has their own occult powers, which are cool to use, but alas the game doesn't allow too many options in passing the levels exploiting these special abilities. It's too much of "don't think, shoot!". The game is fun and enjoyable if you like FPS an horror, but I gave it 4 stars for its lack of allowed manouvers in getting through the levels.
Date: 2008-07-17 Super Mario Bros is better than this A FPS with goofy quick dodge commands needed to complete the game. VERY linier game play & again with these parts in the game that require a quick dodge, climb...whatever that MUST be completed to play the game. STUPID! The game sells itself as scary, creepy FPS but the reality is that it is about as intense as Super Mario Bros. It was a waste of cold cash for me.
Date: 2008-06-18 Fun and polished FPS plus a little squad action The reviews here for this game are awful. i'm not a fan of Clive Barker or horror but i had a gift cerificate, had some left over money after picking up Bioshock and this game was just cheap enough to use up the certificate. Still, based on the reviews here, my expectations were pretty low
Turns out, this was a great game. i'm not sure if i've been this happy with any game i've played in the last few years. It's the only game i've played in a year that never once crashed my computer. The game is gorgeous (not that that's a big deal, but it is really pretty). The AI is better than i've seen in any game ever (of course, i do game AI for a living so maybe i look for different things than other people do). The story is great, the characters are good, the special powers are neat, etc. i kept waiting to get to the bad part people didn't like but i never found it. i really, really liked this game
Here's what other people have said:
1. The game is linear. Yeah, they're right, it is. And i normally hate linear games. But i thought it worked here. i suspect part of it has to do with the story and the AI. You often have multiple paths (but many quickly lead to a dead end) and your AI allies are always pointing at the correct one to take and giving you hints as to where to go. You finish a room and then your squad takes positions, the tanks hiding by the sides of the door, the sniper hanging back and aiming at the door, the healer playing midfield but out of the line of fire of incoming enemies, etc. This works because the AI knows where the next entrance is so maybe that only worked by making the levels fairly linear. And the linearity made sense in these levels - these weren't warehouses you wander through, you had a definite goal so why not move straight towards it?
2. You can't save when you want i hate check points and expected to hate them here. But it saves the game after every single battle so when else would you save it? The only think you can't do is save in the middle of a battle, and since each skirmish was fairly short, why would you want to? The game doesn't make you sit through cut scenes after reloading with one exception, and you just hit escape to skip it
3. No replayability This game is just as replayable as any FPS, which is to say, not very. If you want, you can try different strategies (you have multiple people to use after all, each with very distinct game play) and there are a bunch of unlockables but in my mind, when Bioshock/Half-Life/FEAR/any FPS is over, it's over. That said, i think this might be one of the few FPSes i play again because i learned how to use Jones' astral projection power late in the game and didn't use ghost bullet much and i want to go back and try those
4. Repetitive You shoot a lot of things here (or burn, capture, etc.). That's pretty much what you do in an FPS. This game wasn't any more repetitive than Bioshock, Half-Life or the other famous FPSes. There were some puzzles here (mostly involving hopping bodies with astral projection). There were several rhythm mini-games (which i didn't exactly love, but they weren't long or frequent, you always got to restart when you screwed up and it matched the on-screen action). And the really different powers made for lots of different ways to handle a level (stealth, capture, snipe, suck health, indirect fire with summons, etc.). Plus the bosses all had little tricks to figure out (and if you didn't, the AI characters eventually gave you hints)
i think that covers it. The only thing i didn't see mentioned here is the squad action. It's not really a strategic squad game. You can give subteams orders but i never did (maybe that was my fault). This isn't an RTS or Rainbow 6. The squad exists to give you choices of who to play the FPS as. They also kill bad guys and resurrect people (unless the healer gets killed) but they never do the one thing that wins the game for you (e.g., they'll tell you how to hurt the boss but won't take the boss out for you while you hide; they let the player get the killing blows in, which is what they should do). i expected more squad action but that's not what kind of game this is
All in all, i kept wanting to hate it since so many people here seemed disappointed but this game was simply awesome
Date: 2008-06-03 A waste of money. Please Clive stick to making the movies! I am sorry that I wasted my money on this game. I was hoping it would be a good horror type game like F.E.A.R because when I saw the name "Clive Barker" I thought hey why not, good God was I wrong! I am trying to think of one positive thing about the game...It unintalls fast. Please Clive, Stick to the movies.
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