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Medieval II Total War: Kingdoms Expansion Pack Review (continued)


Medieval II Total War: Kingdoms Expansion Pack Review Image  Manufacturer: Sega of America, Inc.
Find all Sega of America, Inc. reviews

ESRB Rating: Teen
Platform(s): Windows XP, Windows 2000
Release Date: August 28, 2007

Average Rating: 4 out of 5 Stars

View Medieval II Total War: Kingdoms Expansion Pack Details
Retail Price: $19.99
Online Sale Price: $19.99

More User Submitted Medieval II Total War: Kingdoms Expansion Pack Reviews


Page << 1 2 3 4 5 >> 
Date: 2007-10-10
50/50
I say 50/50 because as i do like the new units,features and new mini campaigns i was not happy that the new units and features were not included in the original campaign.I also did not like the fact that as a European you have a starting point in the Americas instead of playing the Spanish,French or English in the original campaign and at some point sail over seas to form a colony.I feel the game makers just took to many short cuts on this expansion.This could have been much better.So now i'll just wait untill some modder makes it better game mod like Rome Totalrealism that was modded over Rome Totalwar which turned out to be a much better game than the original from activision.

Date: 2007-10-02
An amazingly large expansion
This expansion provides nearly twice as much content as existed in the original game. Each of the four campaign settings--Crusades, Americas, Teutonic, and Britannia--have been laid out in great detail and make for a fun and interesting new experience. The only downside I've seen so far are the somewhat excessive victory conditions for the Teutonic campaign. Nevertheless, it should provide plenty of challenge and many hours of entertainment.

Date: 2007-09-29
M2: TW Kingdoms
Kingdoms is an expansion to Medieval 2: Total War. In the expansions to previous Total War games, the developers focused exclusively on one area of the main game's campaign map. In this expansion, each primary area of the map has its own unique campaign.

Each unique campaign has its own set of new elements added to both game play and unit builds.

The Kingdoms expansion is very much a value added product. And, as with all the games in this franchise, there is even more potential for extended replayability and enhanced enjoyment once the modders have their go at tweeking and mutating it to fit their own wants and ideas. The Total War franchise has a very strong and dedicated modder base.

Date: 2007-09-28
Very fun and worthwhile expansion
The expansion is well done. Anyone who likes MIITW will like the expansion. It comes with 4 full campaigns, new unit types, and several AI tweaks. All well done (as we've come to expect from Total War) and all fun.

--Me

Date: 2007-09-26
Strategy, not Grand Strategy
Although the expansion game is everything advertised, I miss the strategic scope of Medieval Total War (I or II.) There are the four separate games, all on maps that are expanded fragments of the original scope of MTW2. It also updates the MTW2 basic game, and changes it in minor, annoying ways. I guess I was hoping for more new units from the expansion in an update. Overall, once I played most of the scenarios twice, it doesn't draw me back but leaves me wishing for a way back to the big map with the new units, for instance, the Byzantine flame throwers.


Medieval II Total War: Kingdoms Expansion Pack Reviews Page: 3 of 5

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