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Sid Meiers Civilization IV Beyond the Sword Review (continued)
More User Submitted Sid Meiers Civilization IV Beyond the Sword Reviews
Date: 2007-10-19 A good upgrade Beyond the Sword is a nice expansion pack for the Civ IV game. There are the usual new leader and units provided as you would expect in a Civ upgrade, but there are many more enhancements. Spying is completely revamped and there are now Corporations to be built, which are similar in nature to religions in gameplay. Through corporate expansion, you can give a city a needed boost, at the expense of gold. Each country now gets a unique building enhancement in addition to a unique unit. The AI of the computer is a lot smarter than in the original game too, so watch out.
Date: 2007-10-12 Best Pack yet! I've been a fan of the Civ games since Civ I back in the old MS-Dos days, and I have to say that Sid Meiers has outdone himself with this new pack for Civ IV! One of the mods is based is space and it reminds me alot of the Galatic Civs game. Overall this is a must have for any Civ fan!
Date: 2007-10-11 PERFECT This game is just as my title states, Perfect. I have been a huge fan of Sid Meiers ever since the original Civilization was created. I loved the Warlords expansion pack to CIV IV but always wanted modern warfare technology integrated into the game. My wish has come true! I guarantee this game will have you addicted to it until Civilization V is released. This game is worth every penny! Buy it now!!!
Date: 2007-10-06 Now With AI Cheating Built In! This is like going back to Civ III. The combat system will have you pulling your hair out in much the same way as III. The espionage system will quickly grow uninteresting. I just turn it off at this point. So, here's the main problem. You basically need 99% odds in your favor to win a fight. 50% odds means a 100% chance you will lose. Anything below 80% (allegedly in your favor) means you will likely come out on the short end. Other irritants are things like enemy catapults and cavalry retreating with success nearly 100% of the time. Here's how espionage works: spys come in and blow up a mine. So you go fix it. You can blow up a mine and your opponent will go fix it too. They can poisong your wells or foment unrest. You can do the same. Most of the time spies get caught in the late game and not much gets accomplished by way of secret agents. An espionage standstill develops. It doesn't add much. Corporations do little other than give a small financial boost. You still cannot negotiate for trades with any real frequency, let alone build a strategy around trading. A majority of the time your negotiation screen with any AI civ will show only a column of red text, meaning they are not interested in trading anything. Just go it alone. In conclusion, this is no real improvement upon Warlords. The fighting odds make NO sense.
There are points in favor of this game: the new units are interesting; new buildings also add a new layer to gameplay; the new wonders are also abundant and give you a chance to at least grab a few of these key structures if you are struggling. If you are a Civ fan you will buy this game regardless of its flaws. If you are on the fence, just be aware that not all change is good. Sometimes it can just be downright annoying. I've been playing Civ for four years and typically look forward to each new Civ product, but this is a pretty big let down.
Date: 2007-09-27 Just as adictive as always The expansion pack is nice. I haven't fully explored espionage capabilities yet, but they certainly add another level of complexity to the proceedings. In the quick mode you can definitely get through a game in a night. A late night to be sure, but a night. the game play becomes a little sluggish after a few hours. Seems to slow on my relatively new Dell laptop. Pre expansion pack I had no problems with the speed of play.
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