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Elder Scrolls IV: Shivering Isles Review (continued)


Elder Scrolls IV: Shivering Isles Review Image  Manufacturer: 2K Games
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ESRB Rating: Mature
Platform(s): Windows XP
Release Date: March 26, 2007

Average Rating: 4 out of 5 Stars

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More User Submitted Elder Scrolls IV: Shivering Isles Reviews


Page << 1 2 3 4 5 6 7 8
Date: 2007-05-09
Mostly more of the same, but same doesn't get any better than Oblivion!
New creatures, characters, landscape. Same basic music, gameplay, etc. But why fix what isn't broken? I've only been playing it for a couple hours, so there may be more that I haven't seen yet. One minor detail I've noted is store owners are sitting until you enter. I guess that's more realistic than them standing all the time!

Date: 2007-04-07
Suprisingly Excellent...
I was truly suprised at just how good this expansion turned out to be. Not only does it introduce a completly new realm full of fantastical scenery, objects, and characters, but it also introduces a broad range of vibrante and involving quests.

Upon entering the Shivering Isles, you are automatically presented with two sides of a coin - mania or dementia. The manic half of the Isles are vibrantly colored, producing wacky landscape and crazy characters. The dementia half, however, is more suited for the darker characters with its gothic scenery and clothing. As you begin to explore, you'll encounter a variety of new creatures, including an uber-goblin-like creature that makes its home in extensive, bellow ground networks. It is also of note that the newly introduced creatures of the Shivering Isles are really tough to beat, even at a higher level. To some extent, even with the leveling system, Oblivion's creatures had become rote kills - one or two blows and your done. Not so in Shivering Isles - a nice change. New items are also present, including some kick butt weaponry (which are overall much better than those found in your earlier adventures), as well as the opportunity to harvest certain ingredients and have weapons and armor custom made.

The quests are extremely enjoyable. For instance, in one side quest, you have the option of completly trashing another characters home - havok's real world physics made this a real treat. In addition, nearly every quest following the main storyline presents a new and creative opportunity to create a little chaos. In one quest, you're given the opportunity to torture uncooporative suspects, and in another you are able to choose a life of insanity or a 'dead end' for a band of unwary adventurers.

Overall, Shivering Isles introduces a realm that is built upon fantasy - a nice break from the more realistic style of Cyrodil. It is a truly involving game, making for a very fun play. I might even be tempted to say that its a bit better than Oblivion itself...


Date: 2007-04-07
It's basically "The Elder Scrolls Part 5"
It is an expansion pack, meaning that you need the original game to be installed (Oblivion). After loading your saved game, just keep playing Oblivion for a few minutes and eventually you will receive a message telling you that you heard a rumor about something. That is where the Shivering Isles quest begins.

The content on the Shivering Isles dvd is copy protected and cannot be copied to one's hard drive or other media for a later installation or for backup. You need the original dvd to install the expansion pack.

Unlike the Knights of the Nine downloadable content, Shivering Isles does *not* take place in Cyrodiil. It is a whole other realm and dimension altogether. It's like a completely new Elder Scrolls game, but with the same game engine, and you get to keep all of your character's attributes, ammo, items, etc. There are new enemies, quests, vegetation, weapons, armor, you name it. It's such a detailed expansion pack, that there's a whole 176 page strategy guide sold separately for it. Shivering Isles is going to keep me busy for a long time.

Date: 2007-03-31
Shivering Isles is Hot!
Alright, I only started playing the Shivering Isles expansion two days ago, and I have only been able to play about three hours, but I love it. It's probably not for everyone, since it can be dark and kinda twisted (alright, it's actually really twisted), but I tend to think it's the best thing I've played yet from Bethesda and the Elder Scrolls world.

Don't read any further if you don't want any details revealed.

From the moment I entered the Strange Door in Niben Bay and had to figure a way to get past the Gatekeeper, I was hooked. It only got better. It wasn't long before I found myself in a village where all the residents had each been magically split into two persons, one manic and the other one really out there. Naturally, owing to the nature of Sheogorath's realm, the solution they want you to implement for them is to kill their doubles so they can have some peace and get their work done. Later, you get to direct the progress of a group of adventurers as they make their way through a dungeon. You can kill them off one by one, or make things happen that cause them to go insane. Then, if you last long enough to meet the Duchess of Dementia, if you play your cards right, she will make you her Grand Inquisitor and you get to go through her capitol city and interrogate all the residents and torture anyone who can't answer your questions. Of course, at your command, the torturer will inflict pain on them for no other reason than just because.

If you like Oblivion, especially if you like the Dark Brotherhood set of quests, you will love the Shivering Isles. So what are you waiting for?


Elder Scrolls IV: Shivering Isles Reviews Page: 8 of 8

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