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Tomb Raider Anniversary Review (continued)
More User Submitted Tomb Raider Anniversary Reviews
Date: 2007-12-14 Buying this Game is a "No-Brainer", Add this to your Collection Aside from a few quirky bugs, where Laura sinks through the floor, or is stuck or hovering in thin air....The rest is all good. And I got to hand it to Sony too...The PS2 is the little engine that could lately, still churning out great graphics after all these years. Laura is at her best in this game. Very impressive backgrounds, great bosses (My daughter now beats the T-Rex for fun) and simple but challenging enough puzzles to solve. This game is a great combination of Puzzles and fighting, only surpassed by Prince of Persia. for $29.99, you should have no trouble deciding if you should buy or not...its a deal! Have fun..and if your stuck, there is a wealth of Knowlage out there on the net giving you hits and screenshots...(But only use them if you are 100% stuck. It cheapens the game if you don't use your own imagination and wit.) I would reccomend this for anyone who needs to build hand eye coordination (as some of us middle-age or seniors should.) Gaming will definately help keep you sharp! So buy a PS2 and take home Laura today!
Date: 2007-10-11 Very good, to where I have seen it has enchanted to me! Very good, to where I have seen it has enchanted to me! I have not advanced much even, but the graphical aspect is very well elaborated and the game system is quite simple.
Date: 2007-09-21 fun! My copy of the game arrived this week and I ordered it last week, these guys are fast at shipping. Anyways, if you like zelda games, resident evil games, and specially prince of persia; then you'll love this one.
This game is more about solving puzzles than defeating enemies. You have to figure out what to do and where to go. I still haven't finish it because I've been doing other stuff, but I really like. I think there was another game for the N64 that looked just like this one, but never finished it. This might be the first Tomb Raider game that I've played and liked.
Some puzzles are easy while others are tough to figure out. The enemies aren't that tough, and I love when I lost balance and Lara falls off from high grounds and die. The gameplay is easy to master if you have the tutorial on. The graphics are great considering it's for a ps2 system. I strongly recommend you to play this game, it really worths it.
Date: 2007-09-17 The perfect balance: All that's best about Tomb Raider is in this game Those of us who have played the best--No. IV in my opinion--and worst--Angel of Darkness--of Tomb Raider know that they've done it all. They've given us richer environments, more moves, better equipment, made it stupid easy in Legend, and driven us to near madness. I, who barely watched TV until I graduated from college, have found myself suddenly at sunrise on a Saturday having played Tomb Raider all night long.
This is the best there is, challenging but not too difficult; playable but not childishly simple. Legend was technologically great, but too simple to play, and I'm glad that the designers saw fit to make this Anniversary edition more game and less plain dumb entertainment as many shoot-em-up games are these days.
Why bother even mentioning the graphics or 'the engine' or any of the other techno-babble. We know what computers can do. This is about design, and in this case about puzzle design--which in this case is absolutely brilliant.
I imagine they could have gone a bit further, made it more of a challenge, but held back for the sake of playability by the general player--yet without dumbing it down so much that people who know the series would be disappointed or unimpressed.
The Journal was also a nice touch, far better than the PDA. I was also glad that I could, once again, carry multiple types of weapons--where in Anniversary I couldn't.
I did kind of miss having grenades, flares, and especially some kind of binoculars.
CON: The only real con, they need to bring back story-line. I also miss non-essential but hinting information being literally carved into the walls in some scenes. Tomb Raider is a mystery, so bring on the mystery. It has to more than flavor the action, story line has to be part of the game itself.
BOTTOM LINE: Wonderful. Bring on the next one!
Date: 2007-09-04 Wonderful. But too much of a good thing, perhaps First the good news - this is a fantastic game in many ways. All the things you'd hope for in a 3rd person adventure are duly accounted for: Good, grab it and go controls without any annoying button combinations, gorgeous graphics with great variety and occasional outright beauty, good character movement that isn't spoiled by the need for complicated button work, and lots of interesting puzzles to solve.
It also has one of the best save systems I've ever seen, something so many games get so wrong. You pass checkpoints constantly, and can save at each one. When you return to the game later, even after turning off the console, you have the choice to resume (start at the most recent saved checkpoint) or load (start back at the beginning of the current level). Beautiful. You don't lose progress, and if you find out you missed something important, you can always start the level over to get it.
So what's the bad news? Well, it all gets to be a bit much, frankly. I like "platforming" games a lot, but to me it seems there's just too much platforming and not enough of anything else. I'm about 80% through, and every area has been basically the same: Walk in and get ambushed by a critter or two, then spend the next couple of hours wall climbing, jumping, pole-swinging, crevice crawling and wall running. That was fun for about the first 50%, but now it's just repetitious and quickly becoming tedious.
I understand that this is an old-school platformer and the game's focus is right for that, but I just can't help getting bored with it now that I'm most of the way through. The infrequent bosses have been a nice diversion (they take some effort but aren't ridiculously hard), and again, the environments are really cool. I love all those ancient ruins with their mechanizations, puzzles and traps. But now I'm bored and just plugging on to get it over with. Once you've had a look around at the wonderful scenery and get down to work, it's just the same old thing over and over.
I want to love this game for all it's talents, but the gameplay is wearing thin. Hardcore platformers will probably love every moment, but I'm not quite -that- hardcore.
The good: Scenery and graphics Controls Character movement Cool ancient environments Perfect save system Very well-behaved camera
The bad: Endless platforming gets tedious, not much else happens
So that's not much bad compared to the good. This review might have seemed a bit too negative up to this point, but I'd like to stress it's benefits here and now. It's a nearly flawless example of the platforming breed. I highly recommend it for serious platformers. If you'd like a little more variety to go along with all your creeping, crawling, jumping and swinging, you might want to consider something with a little more action mixed in.
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