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Command & Conquer 3:Tiberium Wars DVD Review (continued)


Command & Conquer 3:Tiberium Wars DVD Review Image  Manufacturer: Electronic Arts
Find all Electronic Arts reviews

ESRB Rating: Teen
Platform(s): Windows XP, Windows Vista
Release Date: March 26, 2007

Average Rating: 4 out of 5 Stars

View Command & Conquer 3:Tiberium Wars DVD Details
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More User Submitted Command & Conquer 3:Tiberium Wars DVD Reviews


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Date: 2007-09-07
Worth buying if you are an RTS fan
I thought the graphics were decent with respect to the units, and excellent for the terrain and explosions. That said, I really would have liked to see this game developed on the DirectX 10 platform. I thought the game engine was very smooth (not choppy when you have a lot of units battling) and I didn't encounter any bugs or in-game crashes, so kudos to EA and the developers for not rushing an unfinished product out the door before it was ready.

I think my single biggest complaint about the game is that it doesn't really bring anything new to the table that the previous Command & Conquers didn't offer. Yes, there are some new units, new maps, and the engine is DirectX 9 which is an upgrade from previous C&Cs; but aside from that it's more or less the same game.

Overall I would recommend buying the game--but I personally sold it after playing it and beating it over a few weeks in my spare time. It wasn't the kind of game that I would want to keep and spend much time playing online, etc.

Date: 2007-09-06
Another step down for the C&C legacy
I wasn't going to buy this game, but a friend convinced me. I shouldn't have listened. I was a huge fan of C&C. The original and the 2 red alerts were awesome games. I always ignored Tiberian Sun as the early mistake. Generals disappointed me, and I decided the legacy was dead. It is truly dead now. I am very happy that the live action cut scenes were back. They even had big name people doing them. However, the game just isn't thrilling at all. I whipped through half a campaign in no time. I remember spending days getting through the earlier games.

Also, why can I not look at more than a few tanks at once? The zoomed out view is so zoomed in, you can barely see beyond some units' firing ranges without scrolling. After trying to zoom out unsuccessfully, I tried zooming in. WHOA!!! I don't need to count the treads on my tank or see the moles on my infantry.

If you want to play a good, involved strategy game, play Supreme Commander. The game model is a bit different (exactly like Total Annihilation, if you ever played it, because it was designed by the same person). It allows you to balance macro and micro. You can't build a single most powerful unit and win the game. That simply doesn't work.

I'll probably be reselling this game as soon as I get up enough will power to finish it off some Saturday.

Date: 2007-08-05
The C and C legend continues with this fun, cool, and deep sequel
First of all I would give this game a 4.5 overall and 4.5 for fun because it is definately not perfect. After a near 5 year drought of any command and conquer games (due to the end of westwood studios), Command and Conquer 3 is released. It is set in 2050, where tiberium has decimated 30% of the world(red zones), affected 30%(yellow zones), and left 20% untouched(blue zones). The Global Defense Initiative (GDI) is at a peaceful stage, which is interrupted when the brotherhood of Nod, lead by the yet still alive sociopath Kane, when they nuke their space command center, the philadelphia. The fallout is a war between GDI and Nod, with aliens intervening later in the war.

Enough with the story, The three factions of this game are very diverse and fun to use: Scrin uses air power and technology, Nod stealth, flame, and nukes, and GDI uses the classic brute force and heavy armor. The only resource is tiberium crystal (blue is twice the value of green) The game has a great skirmish mode with an acceptable but not outstanding variety of maps. The ability to manipulate scenarios and even CPU personalities (difference not always prominent) is a definite plus to the game. The graphics meet the par of this generation, they are outstanding and the explosions are great. The campaign mode is the best by far. Both the GDI and Nod campaigns are based on unpredictable and exciting plot lines. The missions are fun and have enough diversity. The campaigns are enough to challenge but are not impossible. They are long, but not tedious giving you many hours of gameplay. The campaign has many twists and even unlockables.

Now the negatives. Gameplay can be frantic and hard to keep up with for non-experienced RTS (real-time strategy) gamers. Being only an average gamer myself, I do not find it to be too difficult though. Also, tech trees are easy to climb and you often find yourself dueling with elite units early on. Harvesters have pathfinding issues ( one once crossed my protected tiberium field to use an enemy tiberium field). Besides that, bugs are minimal. Now, to recap:

Skirmish mode: 8/10, Average maps but good customization features

Multiplayer: N/A, never used it

Graphics: 9/10, what you would expect but not groundbreaking

Bugs: 10/10, thank goodness there are very few

System requirements: 9.5/10, need a good computer but I haven't heard anything of requirements being excessive

Campaign mode: 10/10, very rich storyline, few monotonous campaigns, interesting and non-tedious, unlockable alien campaign along with GDI and Nod campaigns

Overall: 9/10, a very good, near perfect game with great story, fun, graphics, factions, challenges, and scenarios.







Date: 2007-07-29
It's great
C&C 3 is a great game, tons of fun. Played it online and off, and I gotta say it's awesome. An intriguing story and pretty innovative in much of it's gameplay aspects too. I highly recommend it to anyone who's a fan of Real Time Stratagy.

Date: 2007-07-18
Yet another excellent C&C Game
Pros:
Graphics are much improved
Video sequences are longer, of higher quality, and more well developed, as well as there being more of them
Sound is high quality as always
Longer campaigns
Story is more well developed
Ability to change the difficulty of each mission independantly and you can replay them at any time to go for the gold in each
A bonus 4 mission campaign upon completion of GDI and NOD campaigns
Much improved AI for skirmish games.

Cons:
Story is discontinuous, at the end of C&C Tiberian Sun, at the end of the NOD campaign, the Philidelphia is taken down by a mobile ICBM, ending the Second Tiberian War. However, at the beginning of either campaign, the first mission is all about how the Philidelphia is shot down by a silo-based nuclear missile after NOD takes down the A-sat systems.
Blue Tiberium cannot be blown up with flames or explosions like in Tiberian Sun.
In skirmish and multiplayer games, there is no option to set the maximum tech level (like in Tiberian Sun) or deny the use of Superweapons (like in C&C Generals), which takes some fun out of the game
Very few maps included, and none like the C&C Generals map Tournament Island where there were 3 well defined choke points to each start position.
No in-game random map generator like in Tiberian Sun
Scrin side (for multiplayer and skirmish) is much overpowered
Superweapons much to powerful, capable of basically eliminating an entire base, vs in Red Alert or Tiberian Sun where only one or two buildings were destroyed or heavily damaged, eliminating alot of the defensive strategies and forcing a huge base of sparsely placed buildings, or expending many resources on taking out their superweapons before they fire.

Other Thoughs:
This is definetly one of the best C&C games i have played, and i have played them all. It is missing a few features that would have definetly make it nicer, like a No Superweapons option, but they still may add that in at a later date.


Command & Conquer 3:Tiberium Wars DVD Reviews Page: 6 of 10

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