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Command & Conquer 3:Tiberium Wars DVD Review (continued)


Command & Conquer 3:Tiberium Wars DVD Review Image  Manufacturer: Electronic Arts
Find all Electronic Arts reviews

ESRB Rating: Teen
Platform(s): Windows XP, Windows Vista
Release Date: March 26, 2007

Average Rating: 4 out of 5 Stars

View Command & Conquer 3:Tiberium Wars DVD Details
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More User Submitted Command & Conquer 3:Tiberium Wars DVD Reviews


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Date: 2007-10-19
ADDICTIVE
I am a Red Alert fan. At the beginning I didn't like the tiberium war thingy. No match to the theme of Red Alert and the campaigns aren't that fun (I miss Tanya and Zofia ~sigh~).

But hey, the skirmish and online playing is SUPER. I got addicted in one day I even started skipping classes :p

The computer AI is quite good. It has different techniques and sometimes it does the unexpected. Its fun to play against computer, Brutal difficulty is tough. I doubt u can win from the first time.

Game is highly recommended for strategy game lovers. 5 stars

Date: 2007-10-17
AWESOME!!!
I started with a demo version of this game, and at first thought it was a bit difficult to understand the controls. Once I learned all the controls and what each thing does, I was then in full command of what my strategy was. I ended up buying the full version, and I JUST LOVE PLAYING THIS GAME!!! I would recommend this game to anyone who like games like Starcraft, as I was an old SC junky years ago (can't wait for the new version to come out). This game is the next best thing, and let me tell ya, you really have to think out your strategy with this game or your arse will be kicked all over the place by the computer or other experienced players...This game is da bomb!! Get it!!

Date: 2007-10-02
One of the Best C&Cs Yet!
I absolutely loved this game, it kept me on edge the whole time! Famous actors doing the cut scenes, a really great story line, and very strategic. What more could you want?!

Anybody that is a military game fan definitely has to play this, it makes you feel like a real commander.

Date: 2007-09-11
Fun at first, then patched to death.
The title says it all, this game started out pretty fun, then grinded to a standstill as multiplayer patches were desperatly needed. However, rather than make the game more balanced they just made one side more dominate over the other each time, making the game all but unplayable.

Date: 2007-09-08
Pretty good...but is that enough?
Overall, I liked the game, but there were some things...

Single player:
Pretty good for a single player RTS game. It starts out very creative with some interesting missions. Players learn early on about bonus objectives, objectives. Later in the game it starts to bog down a little in the "destroy this... turtle through and destroy that." The last single player level I played lasted 2 hours and 15 minutes, literally. That's approaching what I like to call, "a job".

Multi-player:
There was a 1.08 patch (or 1.80) to help the online lag. For the most part it seemed fixed. It also fixed the playbalance issues. Earlier guides written for C&C 3 show that only 4 mammoth tanks can pretty much own the board, which isn't the case anymore. It's more like 10, and hope that works.

Anyhoo...Most skirmishes are knock-down awesome. Battles move fast, and the dynamic feels like somewhere between supreme commander and dawn of war. On the one hand, you really have to have the strategy down. On the other hand, get units out and fight, fight, fight. (Warhammer Dawn Of War Platinum is just fighting, Supreme Commander -> strategy is everything) I've yet to have a skirmish last more than 20 minutes, and victory is always by the skin of the teeth. I love that.

Overall Likes:
-> Playbalance is right. There's very much a rock-paper-scissors aspect with no one unit completely owning the board. Tanks kill buildings, troops kill tanks, troops get killed easily by other troops.
-> Quite a bit of the 2007 modernizations in RTSs. Extensive build queues, bookmarks, attack coordination, patrols, waypoints.
-> In a skirmish, there's no time to read a book.
-> Single player is one of the best of any RTS. Dare-I-say, even better than Company of Heroes DVD-Rom. Some did have a little RTS turtle-drag as happens in almost every single player RTS game I know of, but the normal level of difficulty kept it interesting and losable.
-> Some fun abilities to focus on a single portion of the battlefield that can make for some game-breaker situations. Smuggling in a commando and ending buildings left and right, for instance.
-> Electronic Arts really builds-in the replay value with all sorts of achievements.

Overall dislikes:
-> I cannot help but compare this to Supreme Commander. find the interface of C&C 3 very clunky to deal with, both with growing and developing an army/economy, and the mouse controls. I like the strategic zoom of Supreme Commander...it makes it very easy to move from one side of the field to another, regardless of its size. It's a feat of skill to set a patrol up in C&C 3. It also facilitates finding units, spare engineers. Overall a lot of neat stuff that I've come to love in Supreme Commander: Forged Alliance, isn't in this game. The economy...is still holding onto the plot element from 1995, "tiberium". It seems like there's a lot of busy-work in maintaining tiberium stores, creating harvesters, silos, guarding harvesters, etc. (although it does create an interesting play dynamic). Long story short, this game would be awesome if I hadn't played Supreme Commander: Forged Alliance.

If I had one game to get, it would be this one, because the single player Supreme Commander lacks, and this has almost as much sport as Supreme Commander on multiplayer. If I just cared about multiplayer, I would have to hand it to Supreme Commander. If I just cared about single player, this would be the game to play.


Command & Conquer 3:Tiberium Wars DVD Reviews Page: 5 of 10

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