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Luxor 2 Review (continued)


Luxor 2 Review Image  Manufacturer: Mumbo Jumbo
Find all Mumbo Jumbo reviews

ESRB Rating: Everyone
Platform(s): Windows XP
Release Date: May 30, 2007

Average Rating: 4 out of 5 Stars

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Retail Price: $19.99
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More User Submitted Luxor 2 Reviews


Page << 1 2 3
Date: 2007-07-19
frustrating
I wish I hadn't have spent the money on it. I can't get past level 10-4 on the normal level to the point of going mad ! I think there are too many levels. Too many opening doors to get to each one.. The marbles are so illuminating that it is hard to see what all is going on while you are blasting them. I find it hard to catch the extra life medallion things with so much illuminating colors. I always mix up the red and orange they are so close in color. The only thing I like is the sphere that changes the color. If they put that on Luxor 1 it would suit me fine. I think they added TOO much to the graphics. They could of just added the new spheres to the Luxor 1 would of been good. I quit playing it and yet now the old game seems boring.

Date: 2007-05-28
A little frustrating
Better graphics - more dimensional. Seems to fire slower than Anun Rising and I'm stuck on level 9-3 which is a little frustrating. Don't like the delay when the level first opens (can't shoot anything for about 3 seconds)and sometimes it gives you colors that you don't need and no where to launch them -- which means a greater chance of losing. If I can't get past level 9-3 soon, I'll probably uninstall.

Date: 2007-05-16
So good you'll forget about the first two titles
Luxor 2, to put it mildly, is a vast improvement over the first two Luxor games. Once you play it, you may never go back to Luxor or Amun Rising again.

What's changed? The core concept of the game is the same, but the graphics are MUCH better...the improvement would be like going from the original Playstation to the PS3. The backgrounds are more creatively designed and are much more immersive, and the balls wobble in their tracks to simulate texture and grow and shrink to simulate depth of field as they move. FX such as lightning, flame, smoke, and explosions are improved as well. The scarabs that push the balls now crawl, roll backwards, and react to powerups.

Basic gameplay hasn't changed, but there are a few new twists, including:
- All the powerups from the first game and the Scorpion from Amun Rising appear, plus new powerups: a lighted net which catches falling coins and treasures, a color-changing cloud, fast-shooting daggers, and a lightning storm which randomly destroys balls.
- When a chain is destroyed, anywhere from one to four or five treasures (jewels, jewelry, etc.) are lauched onto the screen.
- The game now has a ranking system which grades your gameplay; the highest rank is Pharaoh.
- Each level features a bonus game which is very similar to the Challenging Stages in the game Galaga.

If you were at all impressed with Luxor, you owe it to yourself to give Luxor 2 a try.

Date: 2007-04-16
better than the first Luxor
The code was bad on Luxor 1, IMO. It was crash-ey, it demanded a lot from graphics cards and didn't run well on many laptops. This version tailors itself to your system perfectly. I've run it on lower end laptops, where the game runs just fine. And I also have it on my higher end desktop with a good vid card and the graphics are fantastic.

If you like the Snood/Collapse type casual games, you'll like this one, too.

Date: 2007-04-13
Luxor 2
its not the best, i prefer Luxor 1 over Luxor 2. The imagining on Luxor 2 is shakey and bumpy. Hard to manuever shots.


Luxor 2 Reviews Page: 3 of 3

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