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The Elder Scrolls IV: Knights of the Nine Review (continued)
More User Submitted The Elder Scrolls IV: Knights of the Nine Reviews
Date: 2007-01-17 More area would be better I was pleased to see and expansion on Oblivion but was a little disapponited. I expected more area of expansion of the territory but only got a few extra quest in areas already explored. It would be better if new worlds opened up also. Revisiting old sights and looking for new changes that aren't there,is not what I expected.
Date: 2007-01-15 Goodies Knights of the nine is a great addition to the Elder Scrolls IV: Oblivion's already huge gameplay. It adds a nice set of quests that are self contained and are fun to play. That is, if you like playing a goody goody knight. (Meaning you cant play as a thief or as an assassin while doing this, which kind of sucks...) but as long as you absolve your sins in all the wayshrines, you're good to go. A great addition, a buy worth your money.
Date: 2007-01-12 oblivion: knights of the nine Great supliment to oblvion. I am sure that this is what was left out in their rush to get the game out originally. I only wish that Bethesda would get a few more patches out to fix ALL of the many glitches in the original game(oblivion).
Date: 2007-01-12 Bethesda does Monty Python doing the Arthurian legend... Boy, oh, boy, did I get excited for this expansion to the great Elder Scrolls IV, Oblivion. Knights of the Nine offers the Oblivion addict expanded content featuring a major new quest, along with new items, locations and NPC characters, and heralds extended game play totaling anywhere between 5 to 20 + hours. Bethesda even upgraded the graphics to enhance an already visually stunning game. I could hardly wait. When Christmas morning came I immediately reverted back to my primal kid, feverishly tearing open wrapping paper until I was turning the box over and over in my sweaty hands. I hardly bothered to say thanks for all the sweaters and socks, that, frankly, I don't know why anyone gives as gifts. As soon as the last of the eggnog had been washed down the kitchen drain, I loaded this baby onto my computer and started playing...
So let's pick Knights apart, piece by piece, shall we?
1. The twenty-plus minute load time. What's up with that? Oblivion in its entirety took about five minutes to load. When I started the install, it took so long to actually do anything I thought my computer froze.
2. Content. My opinion here is all over the map, but frankly, overall, the expansion is a trifle disappointing.
* The Crusader/Knights of the Nine Faction quest - Pretty nifty; about as good as any of the guild or miscellaneous quests in Oblivion. The new villains - the axe-wielding, golden-armored Aurorans - are pretty cool, and I kind of like the whole Knights of the Round Table concept; but the artifacts you're questing for aren't earth-shatteringly unique or powerful, and like most of the guild/faction quests in Oblivion, after you've played the storyline out, the Knights just revert to a bunch of guys milling around an old church without anything to do (although you can come around and grab your followers - but only one of them at a time - to assist you during your adventures, if you wish). At least your knights bust out with a "Hail Master" and recognize you when you visit, unlike the snots over at the Mages Guild, who don't even seem know you're alive once you're named the Guild Master.
Then we have the Big Extras: there's the Mehrunes' Razor mini-quest; the oddly sudden inheritance of the Wizards Tower, the Vile Lair, and the Thieves Den; the rebuilding of the Mage Guild's Orrery, and a few odds-and-ends: the new spell-containing books and the horse armor. Now, I know that, at around twenty bucks, the Knights expansion pack is about half as expensive as Oblivion was at its forty to fifty dollar range. But unlike Oblivion's hundreds of hours of game play, with the mammoth main storyline and the dozens upon dozens of quests and side-quests, I expected to get at least half that content with Knights. Unfortunately, you don't. After returning the Knights of the Nine to glory (which, after the half-hour installation, takes up most of that twenty hours of additional fun), you're left with little real game play. The rest of the content pretty much consists of traveling to/discovering a few new locations, then getting a journal entry telling you to a) go see this merchant, then b) buy the stuff to decorate your new digs and/or horse. All these are nifty elements, but without any kind of oomph behind them. I wanted to go pirating with my pirate crew, a-la Bethesda's buggy-but-swashbuckling Elder Scrolls stand-alone, Redguard, but no. My wizard's tower looks pretty cool, but aside from some pet imps in the basement and a book left behind by the previous, presumably dead, owner, nothing happens here. Or in the Vile Lair either. And the horse armor? There's only two measly choices: elegant elvish or plain old steel plate. Whoopie. And for what? It's not like it serves a purpose. My horse still gets his butt smacked every time he looks at an ogre funny, so what's the point?
3. The M rating. Why? Nothing here is any bloodier or racier than in Oblivion. There's no l'amore, and nobody's running around buck-naked, as fun as that might be for us perverted old gamers. So why the 17+?
4. With all the Ayleid ruins and cultural references, how about some artifacts? Other than a few dusty, new-agey crystals scattered around in the dungeons, I mean.
All in all, there are some nice ideas here, but it seems Bethesda only had time to throw together some quick sketches for this pack, instead of bestowing the lavish painting that was Oblivion. Maybe as with Morrowind, Bethesda has a couple other expansions ready to go that - for another twenty bucks a pop - will add some much needed depth to the underdeveloped content introduced here. Hope so. But that's probably a long way down the road, and I honestly feel a little cheated. Just like when I learned about that whole Santa not being real business.
Date: 2007-01-09 MISLEADING INFO I was terribly disappointed because this particular product is an expansion pact and this was NOT clearly stated!! I bought it as a gift, expecting it to be the video game and ended up buying the expansion pact and was really really annoyed. if it's not the game, IT SHOULD BE CLEARLY STATED, right up front.
the rating is low, but who knows what the game is like?
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