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The Lord of the Rings, The Battle for Middle Earth II: Rise of the Witch King Review (continued)


The Lord of the Rings, The Battle for Middle Earth II: Rise of the Witch King Review Image  Manufacturer: Electronic Arts
Find all Electronic Arts reviews

ESRB Rating: Teen
Platform(s): Windows XP
Release Date: November 28, 2006

Average Rating: 4 out of 5 Stars

View The Lord of the Rings, The Battle for Middle Earth II: Rise of the Witch King Details
Retail Price: $9.99
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More User Submitted The Lord of the Rings, The Battle for Middle Earth II: Rise of the Witch King Reviews


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Date: 2007-05-07
The Lord of the Rings, The Battle for Middle Earth II: Rise of the Witch King
Great Expansion, must Expansion don't give you much. But this Expansion made the game even better.

Date: 2007-04-29
"Awesome Strategy"
This game is really fun, and has great strategy. It also has unique units, buildings, and heroes for each of the seven races:
Elves
Dwarves
Men
Goblins
Mordor
Isengard
All New: Angmar
This game adds on to The Battle for Middle Earth 2, with all new heroes, units, and faction. It is a must have for any Lord of the Rings fan.

Date: 2007-04-18
still has problems
There are a few problems yet remaining to be fixed with the upgrade. I've been playing the War of the Ring scenario, and it can get so frustrating.
First, you have to wait for your units to come as reinforcements. Not so for the enemy. ALL the computer troops get to attack you at once. Secondly, you do not know where exactly the enemies may be. ALL of them know exactly where you are. This is a major problem, as they will quickly outnumber you if you do not attack their buildings, yet you cannot go looking as the other enemy forces will come in from another direction and destroy your camp. Third, the targeting needs to be better. There are some units, such as the 3 drakes as well as some cavalry units that move extremely rapidly. If you are not exactly on the right spot or they run too quickly, your units will advance instead of fire. Fourthly, your units may not respond to commands. You can order them to move, yet if an enemy fires at them, units will stop. They do not move again until you tell them to. When 3 enemy forces are attacking you and you're waiting on the reinforcement clock to expire, you cannot possibly watch every single unit all the time. Yet of course, the AI has no problem doing that. Fifthly, and my biggest complain, it doesn't matter what race you select, enemy units will ALWAYS have a longer firing range than you do. His archers will outshoot yours, his catapults with always reach farther than your fortress can return fire. Elevation such as towers for archers or hills for your big guns do not matter. You have to abandon towers or move your units into enemy fire in order to return fire.
I'll throw in a sixth complaint. Fortesses may as well be made of straw. They're almost useless because they are so very expense to make yet so easily knocked down.
The campaign is not so frustrating, but getting into the other solo games can be.

Date: 2007-02-05
LOTR: Witchking
Just and add on, it's battle for middle earth 2 only you can play as angmar. a few extra option to customize the appearance your heroes but no new powers. Same game new campaign, buy this if you're hardcore about these games.

Date: 2007-01-31
witch king expansion pack
the expansion pack doesn't offer much that's different from the original game.


The Lord of the Rings, The Battle for Middle Earth II: Rise of the Witch King Reviews Page: 3 of 5

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