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Halo 3 Review (continued)
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Manufacturer: Microsoft Find all Microsoft reviews
ESRB Rating: Mature
Platform(s): Xbox 360 Release Date: September 25, 2007
Average Rating: 4 out of 5 Stars
View Halo 3 Details |
Retail Price: $59.99 Online Sale Price: $55.99 Save $4.00 Today! * Price is subject to change. This item qualifies for Free Super Saver Shipping! |
More User Submitted Halo 3 Reviews
Date: 2008-10-03 Best 360 game The best game out for 360. Halo 3 campaign is good and all, but its the multiplayer that counts. The multiplayer rocks! Unlike COD 4 is takes skill and a fun ranking system will make you want to keep playing. A MUST MUST MUST buy for any 360 owner I don't care who you are if you gota 360 you buy this game
Date: 2008-09-30 If you own a 360 don't pass this one up One of the best games the xbox 360 has to offer. Its online multiplayer is the best available to date.
Date: 2008-09-27 Halo 3 and it's Legion of Nerds If you hadn't heard of this game, don't fear! There's a legion of nerds backing this game up with delicious steamy reviews. It's a prime title for Xbox 360 and as being a prime title, it comes with so much. First off, the campaign is the single reason that most people buy Halo 3, it is the continuation of the Halo 2 cliff hanger that made most of us throw our controllers at the TV and left us cursing. This single player experience is the best because it's story never stops and does not take a break. It's always focused between the two main characters and never breaking them as they did in Halo 2. With scoring game system and 4 player co-op, skulls, and even the occasional Easter egg makes this single player experience has a lot of replay value. Now with it's award winning multiplayer, this game will have you playing online just to get that level fifty. With armor unlockables, and EXP this just makes multiplayer experience even more. Another is forge and with online sharing of maps, you never get bored downloading the latest created maps.
Date: 2008-09-27 HALO '''''''''''we never received the product-SELLER TOOK OUR MONEY AND HAS NEVER SENT THE PRODUCT. WE HAVE THRE TIMES TO GET IN TOUCH WITH SELLER AND GET NO RESPONSE. WOULD LIKE TO HAVE OUR MONEY BACK.
Date: 2008-09-24 It is time to save the universe--AGAIN! If I had to evaluate Halo3 just on Campaign mode then it would be 2 stars. I don't think anyone buys games anymore for how well they do single player play. Now it is all about multiplayer.
Halo3, multiplayer, introduces so many awesome new things that it is really difficult to list them all. The standard gameplay if you just jump into matchmaking has not, so far, been completely dominated by the sniper rifle. I don't think I've been sniped more than a few times in several hours of gameplay. That is a HUGE departure from Halo2 where you could be virtually guaranteed getting sniped several times per game.
Personally i think it is too easy to shoot players off the mongoose but I suppose everyone has their own preference. I'm just glad that the sniper rifle seems to have been leveled out--it had completely overwhelmed nearly every map on Halo2.
The addition of the Forge and of Theater are almost too good to believe. Theater, with some practice, lets you make VERY high quality movies of the action in your past several games. You can do all kinds of neat tricks with this. The main limitation is that I don't currently see a way to export video off Live and on to the computer. I know people can do it but it isn't a built-in function.
Overall, really impressed. Nice work Bungie.
Edit: After some more experience with multiplayer I've found that as you level up the sniping returns as a constant disruption of gameplay. They've also introduced the spartan laser which is as bad as the sniper rifle. They have powered down the rockets since you can no longer "lock on" to a target. Overall I wish they would completely turn off autoaim.
Also, I can't understand why multiplayer teams don't self-balance. Inevitably people will quit from one side and when that occurs the matchmaking system should be smart enough to balance out the teams. MOST multiplayer games end up being 2 or 3 players on one side and 8 on the other (in big team).
Finally, Bungie still has not implemented "sign markers". For people who want to actually use the mic it is VERY hard to make any kind of plan because it is hard to call out markers on the map. Each map should have clearly marked territory signs (like Sector A2, A3, A4). That would make it possible to call out a plan and warnings, etc. Multiplayer is very much about point and shoot regardless of the game type (like having snipers on their own side of the map sniping even if their team is down 2-0 in CTF). Bungie could change that and really make the strategy gametypes about strategy. Strategy maps should have signposts and no sniper rifles or lasers and autoaim should be disabled.
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