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Supreme Commander Review (continued)
More User Submitted Supreme Commander Reviews
Date: 2007-05-04 Very Good Title I have had this game for 2 months and still im hyped about it. I was surfing here for reviews and it appears to be some people that don't like the game due to slow performance and lagging. to those who have this problem. You really need a very powerful PC to play this. I have a 8800GTX by NVidia and it plays just fine. this is because of the shaders and bloom effects. I would suggest a 2GB of RAM . and at least a Core 2 Extreme or any core 2 that exceeds 2.7GHZ. the game uses the 2 cores for two things. one cure does the graphics and the other uses the processing such as the AI and commands. for the response delay bug. this is a problem, and I have seen it been done. the developers are working now a patch to fix this bug. Overall this is really the best game to those who have the skills of militaristic warfare because the AIs made by other people in the gaspowered forum is very hard and requires alot of planning before striking an opponent.
Date: 2007-05-04 Criticism Overblown on Requirements Lets get this out of the way first: it IS a sucessor to TA: a sort-of refined version with all the bells and whistles of modern graphics and the hindsight of TA's mistakes. You WILL be asborbed in multiple-hour long games.
I researched the game pretty extensivly before I bought it because I was worried about the system requirements. The criticisms / warnings are overblown I think. At first, I WAS worried, because I needed the latest drivers for my 7000 series Gforce Card, without which the game crashed every 3 min. SINCE I got the drivers online, it has never crashed. So update your drivers.
With an Alienware Athlon 64 duel-core and 7000 series Gforce and 2 gigs of ram (the latest-greatest of 2 years ago), the game ran reasonably well with a reasonable number of enemies on a reasonable sized map with pretty good graphics. If you wanted it to run AWSOME you could click down any of about a dozen graphics options, or take away a player or two on skirmish mode, or play on a smaller map (they're all pretty big): thus tweek the game to suit your system's abilities. I'm in XP, by the way. Other sources tell me Vista doesn't run it as well, but then again maybe thats cancled out by faster graphics cards of today and core 2 duo? I'm not a computer guru: I just play the games.
Date: 2007-05-02 Great game, pretty steep curve, need a great computer I really think this game could have been better if they focused more on how well it runs. It slows down even powerful systems but is fun. I haven't played it that much so take my review with a grain of salt.
Date: 2007-04-29 Big maps, with tiny battles, and huge system requirements. Despite the hype about this game's scale, the battles are surprisingly tiny, despie the huge maps. Furthermore units are so small that they often are barely noticeble unless you zoom all the way in, meaning battles will often look rather silly, like tiny specs of animated color shooting at one another.
Although the maps are huge, and I mean huge, the space given within the maps is uneccassery at best. the armies often comrpise no more than 100 units per side, and given the units tiny size, this does not require a great deal of space. So what is all the space for? Frankly, I have no idea.
the controls in this game are clunky, especially when playing online when you cant pause. While yes, it is possible ot give a group of units very complex orders via the shift key system in place, these orders take a bit of time to issue, even when you are very eperinced with the system, meaning online play, which in RTS game is fast paced by nature, becomes rather difficult to pull off. This of course is a not a problem when playing against the AI given you can pause.
On the whole, this game had alot of potential The huge maps could have been used for something, but given the tiny units, and the tiny number of units, this game was alot of hype with no delivery.
Aside from huge maps, this game offers very little.
Date: 2007-04-23 Sad extremely poor programming Runs slow on a Dual Core with 2 GB of ram and 256 MB of video ram. It takes extremely poor programming to get this kind of a cr*****y game. Many other games run much faster while displaying many more polygons. The game play it's self of course is nothing new. Same old Starcraft knock off. Unit interaction is cumbersome considering most units are not visible if you zoom out enough to see their full firing range. Changing screen resolution does not help. I would go with Warcraft 3 over this anyday. Now If only I could return this piece of ........
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