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Supreme Commander Review (continued)
More User Submitted Supreme Commander Reviews
Date: 2007-09-18 The Best! I've played many games, but this is by far the best! The graphics is great, the scale of the game is awesome. Strategy is very important, you have to plan well what kind of army, navy and air force you want, to win the game. Once you have the right mix, go for it and enjoy watching your units battle it out with the enemy!
Date: 2007-09-04 Promises are cheap People who have actually followed this game know that its very different from what it was claimed to be, both by Chris Taylor and the fans. I was expecting a game about grand manoeuvres, strategies, and intense battles, and I was expectant because it was supposed to be the spiritual successor to Total Annihilation, which was a great game, and one of the standouts of the RTS genre.
And indeed: Strategic Zoom is awesome when its not being a gimmick (that is, when I dont have to stay zoomed out all the time and watch little icons battle each other), cool experimentals, a general feeling of combined land/air/sea generalship which most modern RTS lack, and big explosions/pretty graphics. The unit ferry and the abundance of shift-queuable commands are also nice touches.
But:
1) The game is almost wholely about economic management if you're playing to win. Every little econ thing matters since it gives an exponential reward, and late game devolves into creating huge farms of mass fabricators since they are extremely useful to the point where metal extractors don't matter. This makes map control unimportant, and games very, very boring. Most of the game is babysitting your economy. TA got this right and managed to balance mexs with metal fabs to make a rewarding economy model.
2) The game's not balanced, 6 months later, and I mean its not even close. UEF sucks, basically none of the top players play UEF. A single new unit introduced by GPG (the Mercy) managed to break the game enough so that few of the top players even play anymore, many are quitting or waiting for the "fix" with the expansion. Tier 2 is far more important than any other tier except on very small maps. A great many of the units in the game are actually useless and most tactics and strategies come down to the same few options.
3) Terrain matters diddlysquat. It can't even hold a candle to Total Annihilation, its 10 year old predecessor, in that regard. You have passable and impassable terrain. Thats it, literally. Forget about controlling the high ground, flanking, and pincering or enveloping, very little of that matters.
4) Pathfinding and unit AI mostly blows. Units have a hard time getting around obstacles. The formation function blows, since putting units in a formation if theyre not all next to each other will cause your forward units to all come bumbling back to your base to group up with the one laggard. Unless the path is flat, it takes too long to get from place to place. Fighters, bombers and ships all suffer from AI glitches or frustrating issues (swarms of fighters, for example, will chase just a single unit over half the map while on patrol, and end up in the middle of a forest of AA guns).
5) The campaign is drab and nearly entirely forgettable.
Much of what is here is sad simply because it was done better in Total Annihilation 10 years ago. From pathfinding to terrain, to having a working economy model, Total Annihilation is simply the better game.
Date: 2007-08-27 Supreme Commander reigns Supreme Supreme Commander is quite possibly one of the best RTS games I have ever played. It may not have recieved the fanfare and hype that some of the others have gotten, but it is easily just as good if not better. The graphics are excellent, as is the gameplay. The sheer amount of units capable of being built is great for those who always wanted to have giant battles without the tedium of having to build more farms or houses for them. Up to a 1000 (!!) units can fielded at a time, and the maps are enormous! Forty-one km by forty-one km at its largest is a lot of ground to fight over. Additionally, the nuclear weapons are some of the best I've seen in a game. While some have been lots of fun to watch in other games, like StarCraft and Command and Conquer with the little mushroom cloud, in Supreme Commander, the screeen just goes white. And stays white while your base is annihilated. When it comes back, you're left with half your base and whatever managed to survived. Which isn't much since after all, it is a nuclear weapon and not some 500lbs bomb.
On the down side, it really does require a hefty system to run it. Not for the meek. And 8 GB of harddrive space is no joke either.
Date: 2007-08-26 A Supreme Dissapointment I was a big fan of Total Annihilation when it came out a few years ago.It was innovative in RTS arena and very original. So I was first to get this one.
Let me just say this upfront, it was the biggest let down ever.
Why?
a) I have a 2.8 Intel with 1.5 gig ram and 7800 GF card yet the game was tottally unplayable on any map except the little tiny islands!!
I had to turn the graphics to low setting to get the game to a decent playable FPS.
So unless you have a dual processor with latest Video card this is not even worth looking at.
b) The game itself:
3 races that are amazingly so similar. Almost same tech tree. The game is just your average RTS game. The only thing unique about it is the HUGE battles you can have on MASSIVE maps! That will not happen unless you have power rig PC.
So unless you have a high end dual or quad processor comp and LOVE massive battles, I'd skip this one.
A Supreme Disapointment!
Date: 2007-08-21 Not pleased... After being a Total Annihilation junky years ago, I decided to give Supreme Commander a try. The game has a large selection of units and the AI is very sofisticated (it took me three or four tries before I beat the skirmish on Hard). The problem is my brand new laptop had trouble running it.
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