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Dead Rising Review (continued)
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Manufacturer: Capcom Find all Capcom reviews
ESRB Rating: Mature
Platform(s): Xbox 360 Release Date: August 8, 2006
Average Rating: 4 out of 5 Stars
View Dead Rising Details |
Retail Price: $19.99 Online Sale Price: $19.74 Save $.25 Today! * Price is subject to change.
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More User Submitted Dead Rising Reviews
Date: 2008-07-20 Fun game but gets old to fast, and has to many problems. This game is awesome at first because you can kill zombies with almost about anything you want but it gets old to fast because you have to survive 72 hrs. It also suffers from screen text being to small and cellphone calls disable you from attacking or jumping, plus if you get hit while talking the guy makes you listen to the entire convo all over again. I hope the wii version fixes these problems.
Date: 2008-07-12 Disappointing I was very exciting for 'Dead Rising' after seeing some gameplay videos online. Unfortunately, I have yet to and likely never will complete this once promising title.
First, the good. The graphics, in terms of level and character design, are very good, stylized and effective. The gameplay is great, dropping you in the middle of (literally) hundreds of zombies without a hiccup in framerate, to slice and bash away with any makeshift weapon of choice. It's open ended, ensuring no two playthroughs are the same. It has dozens of characters and missions. It is fun to play, for a while.
Unfortunately, the bad more than outweighs the good, and you may never see much of the story. There are a number of issues that, alone wouldn't be so bad, and might even enhance the experience positively (with one glaring, unforgivable exception), but combined cripple any progress past the first hour or two of the game. The inventory system is very limited; weapons, health, and booster items all use the same set of 6 or so 'slots', severely limiting the overall number of items you can carry. This would be fine, if player and weapon health were better. Unfortunately, most weapons will break or run out of ammo after a dozen or so uses, and player health depletes rapidly, so you'll want to carry a lot of health (in the form of foods) and/or weapons at once. This would be fine, if not for 'Dead Rising's unforgivable save system, requiring the player to use specific save locations that are few and far between. The level design is confusing and repetitive, further complicating the ordeal of locating a save point. Dying could set you back several hours of gameplay. It also features a "replay plus" system, where you can choose to save your character progress, level, skills, etc, but restart the story mode. You might want to do this a few times starting out, so you can make better progress with a stronger character.
Boss fights are truly terrifying, as most greatly outmatch the player, and each hit does at least 1 damage (out of <10 health). Some use ranged weapons or vehicles (or in once case, both), and firearms can be difficult to find, making these battles almost impossible without several tries. But with the broken save system, you may only get one shot.
The objective system is also weak, with several "calls" every few minutes, frequently when fighting hordes of undead. You can either answer, which makes you unable to fight, or ignore the call, in which case you are penalized. Each mission is timed, so you may have to chose which to do (not negative). Each is assigned with a text message, but the text is very small and difficult to read. Luckily, the objective selection system is intuitive, allowing you to choose which to pursue, and showing the time on each.
Date: 2008-07-09 The undead!!!!!!!!! this is a fantastic game anything and everything is your zombie wacker the bad part is the real zombie killers you can not carry anyother weapon and they break over time so whats the point of geting heavy weapons on the good side if you fail a misson like somone dies that should not have you can still do other missons ZOMBIES RULE!!!!!!!!!
Date: 2008-06-28 Save system kills this game before it even begins And to think this game begins with so much promise. Flying in over an infected city was great, watching people fighting off zombies, jump off of roofs rather than being eaten alive--what a beginning. Even your first encounter with the living dead in the mall is exciting and really gets you into the action of a true zombie flick. But alas, you play an hour or so into the game, saving whenever you can, only to realize that you have to go all the way back to the beginning and start all over! Huh? Who in their right mind would waste their time playing a game where most of your content isn't properly saved? It would take a long dedication of hours, which most people don't have to devote to a game unless it is really fun, just to get into the meat of the game, and by that time you've probably had to retart several times. Add this with only decent control, and a bit of a switcheroo in terms of a game that promises you to fight zombies and you end up fighting regular people instead, and it all adds up to a great big waste of money. Would someone please make a zombie game that is faithful to a Night of the Living Dead/Dawn of the Dead type scenario? No game has really come close to getting to the nitty gritty of why those movies were so great.
Date: 2008-06-26 it's good at first... as mentioned, the game gets old fast, killing zombie after zombie is repetitive after awhile and some of the "bosses" are really difficult at first and i don't understand the purpose of having bosses really since its a free roaming game - the amount of bullets i had to use to kill the guy in the supermarket was ridiculous...to see the A ending and "continue" into OT (I won't ruin it for you but I didnt know the first time and missed out on it) you must complete all the cases and make it in time for the helicopter - remember that
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