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Dreamfall: The Longest Journey Review
User Submitted Dreamfall: The Longest Journey Reviews
Date: 2008-09-28 If you had to play only one adventure game in your life... ...let Dreamfall be it.
I have played a lot of adventure games. I'm also very picky. Dreamfall is the greatest adventure game I have ever played. It is the Rolls Royce of graphical adventure games.
The story is of unparalleled depth, the graphics are wonderful, the music and sound fits the storyline and action. In my opinion, there is nothing left untouched, nothing overlooked. Everything complements everything else. This game is almost revolutionary.
Above all, the story tugs at the heartstrings and awakens something inside of you. It pulls you in and envelops you in a world (three separate worlds) that feels like it exists at this very moment. The ending was the first time I have cried playing an adventure game. Playing this game has made me a better person.
If you have to experience something in your lifetime, let "play Dreamfall" be one of them.
Caution: If you're looking for action or something to entertain you for one day, this is not it. This is like an art film, a fine wine, tantric sex. This is not a cheap movie flick, Red Bull, or a one night stand.
Date: 2008-09-13 Failed attempt to overachieve I've played the original and spent the last 6 or so years waiting for a sequel. Overall the wait was not worth it. Please read other reviews for story details, issues with controlling the game, etc.
Lets start with what I think this game was good at: it did superbly better job then the original at making the characters relateable. Zoe is an ordinary person, who has appointments and friends. And it really feels like she has genuine relations with the people around her. In original, April's relationships felt very superimposed. April's character continues to come across that way, but, now that she's a secondary character and we spend very little time playing as April its not a big problem. Kian's inner struggle also can be felt through out the game as he begins to encounter other characters.
This game also introduced a most developed (and saddest) death sequence that I've ever seen in a game. That's a little girl named Faith that spends her entire life as a human guinnea pig. This is THE saddest thing I've ever seen in any game.
This is also the games biggest weakness: it attempted to introduce 3 primary characters, but only Zoe was developed fully. April and Kian are only partially developed. The first few times I've switched to playing them, I felt like they were a major annoyance...I kept trying to just get through their parts so I could get back to Zoe. By the end of the game their parts do get longer, and add a bit of depth.
For some reason developers felt like a combat system would be a good idea. Its not. Its quite annoying and adds nothing meaningful to the game.
Another game villain at WATI Corp - Petes, seemed unnecessary as his role in the entire game was never fully explained other then being just another character.
There are a few sequences that are never explained altogether. The opening sequence of a dude going through a portal and ending up in the dream world. I still have no clue what that was all about or why it was necessary.
In conclusion, I still think this is a decent game and definitely worth playing. Hopefully developers will heed player complaints and rectify them in the TLJ3.
Date: 2008-09-11 Different But Good This game presents a very new and very different experience - as a PC user who doesn't often play console games, I found the control scheme highly disorienting and awkward. With practice I eventually got used to it, though I never quite loved it. On the other hand, the 3D graphics revealed to me through the user interface were very good, and one part of the interface especially appealed to me: using the mouse's scroll wheel to quickly select items in my inventory.
The story is very different this time around, but the characters and voice acting are still good.
I felt there was too much sneaking, but it did make sense given the plot, and it did raise the dramatic tension.
The combat wasn't too hard to learn, but it did provide a consistent and interesting challenge that I liked much more than the sneaking.
Overall, though I still liked the first game better, this game is good so far as sequels go, and I'm glad that I bought it.
Date: 2008-09-04 Not worth it! I bought this game originally looking for a long rpg or puzzle game, and the name was the appeal. I am glad, however, that Dreamfall: The Longest Journey turned out to be one of the quickest, easiest games I've ever played.
The game progressed in too many directions, but drunkenly bounced me from one side to the other until I collapsed in some ridiculous ending. The only long part about this game is the list of holes in the storyline. I am convinced that this game could be fun for a pre-adolescent female, but is waste of time for any adult or serious gamer.
Storyline: original, yet annoying and uninteresting Graphics: par Puzzles: easy Battle system: horrendous Entertainment value: 35%
Date: 2008-06-23 Very difficult navigation & interface. The mouse drags s-l-o-w-l-y. I am still stuck in the house because when I pick up her cell phone, it won't let me read the messages. I have a brand new computer with Windows XP and can run almost any other game on it. I gave up trying to play it until I can find a patch. Also, I hate having to "run up" on things in order to get a huge box to show up around something to see if I can interface with it. It is slow, jumpy, and awkward. What a shame, because I think if I could get it to work better, I would really like it.
I feel like someone gave me a delicious piece of pecan pie ala mode but handed me an enormous pitch fork with a 6' handle to eat it with.
I'll try to play it some other time.
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