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Dungeons & Dragons Online: StormReach Review


Dungeons & Dragons Online: StormReach Review Image  Manufacturer: Atari
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ESRB Rating: Teen
Platform(s): Windows XP
Release Date: February 28, 2006

Average Rating: 3 out of 5 Stars

View Dungeons & Dragons Online: StormReach Details
Retail Price: $14.95
Online Sale Price: $6.77
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User Submitted Dungeons & Dragons Online: StormReach Reviews


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Date: 2008-05-03
A new review
I just noticed that most of the reviews for this game are 2 YEARS OLD! The game has come a long way in the last 2 years and is a very enjoyable experience. You can now advance up to level 16 and even unlock the ability to create a Drow Elf character with enough Favor. I have been playing nearly every day for a month and I am only level 6 right now. Also, if you don't like having to group up to complete quests, you probably shouldn't be playing a MMORPG. This is an excellent game for any D&D fan and could be enjoyable to anyone who likes role-playing games. Next month the Monk class will be released, and so you see the game is still continuing to grow. At $9.99 a month it is, in my opinion, well worth it!

Date: 2007-12-29
Couldnt Do It
This game is as good as it gets for someone who loves the D&D world. Character creation was deep enough and the dungeons were good. Problem as said before is forced grouping. After advancing to level 2 solo play is nearly impossible at least for casters which i simply must play. I dont mind grouping, when i feel like grouping but the main problem lies in the fact that you do not really have time to make enough friends before you have to start grouping. Being totally fried on WOW i gave this game several hours and just cannot bring myself to pay for hanging around waiting to group with people who may or may not be fun to be around. Hopefully they will try again and do the D&D world with enough solo quests throughout to keep everyone playing. I would love to see it.

Date: 2007-01-06
Buy with caution
J&R does not update their stock on this site. We purchased this over five days ago; said was in stock and avilable to purchase; just got an email from amazon stating J&R did not have this in stock.

Date: 2006-11-26
unless you are an ad&d freak, don't bother, this is a boring waste of time and money
i wanted to like this game. i can't.

the graphics are stellar. there are some bright people working on dungeon designs. i wish they had set this team loose on an actual MMORPG implementation; this simply isn't one.

pretty much all the criticisms you've read here in other reviews are spot-on.

also, the default mouse controls are bass-ackwards and need to be remapped from the moment you start playing -- if you've spent any time in just about any other mmorpg.

i would not recommend this to anyone who does not *already* belong to an online rp/gaming guild and have a group of people you know you will be playing with.

forced grouping is fine. not having anything to do while you wait for groups to get themselves together is just boring.

instancing the few "outdoor" areas is a serious design flaw given how little interaction there is between non-grouped players already, though i have to say in my time i never saw a city zone get instanced -- that's how empty the servers are.

some areas that should not be instanced, are (the main market for example), and this is a pain in the butt, because traversing instances results in a lot of delay. segmenting a city into instances is basically taking us back to the days of EQ1. there's really no excuse for this in a modern online rpg. stacking instances to deal with crowding detracts from sociability and there's not enough of that to begin with. also, i have never seen enough people in any one place to justify it, unless the back-end server/network code *really, really sucks* -- and there have been some extended (and unplanned) periods of downtime to suggest that perhaps it does, or did.

there's not the feel of anything resembling a persistent, interactive world here. this fails as an mmorpg in the simplest and truest sense of the term, and sould not be marketed as anything but a group-oriented online dungeon crawl, which it does a good job of.

the graphics are worth paying for about one month for, to check out, as you run a character up to level 10 or so, and enjoy some interesting quest/instance/dungeon designs.

i did, then chucked my subscription and went back to playing WoW.

it would surprise no-one to see turbine ditch this the way they did AC2, especially with their upcoming Lord of the Rings MMORPG now in beta.

Date: 2006-11-24
Avoid the expensive subscription, just download the Trial
Why pay Turbine when you can play for free and get the same (LAME) experience


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