|
|
 |
 |
 |
|
The Legend of Zelda: Twilight Princess Review (continued)
More User Submitted The Legend of Zelda: Twilight Princess Reviews
Date: 2007-09-07 Have I played this before? Let me start by saying that my favorite Zelda game is a Link to the Past. It had a light world and a shadow world and a plot I could grasp.
Ocarina of time was a breakthrough. It introduced us to z-targeting and made believer out of me that 3D Zelda could work. I loved the puzzle solving elements, the use of light, fire, frost arrows. It felt like a Zelda game. Majoras mask was a continuation of what was before with many new twists to the gameplay and a compelling story. Also the masks were a hoot.
Wind Waker was quite controversial. I must admit I loved the idea of cel shading on paper, but when I saw video deoms it looked very "kiddie". Since it was still a Zelda game I bought it, and was pleasantly surprised. It was a great game, though it felt less Zelda than OoT or LTTP. I had fun with it and did many of the side quests. The shortcomings of WindWaker were the lack of dungeons with only 5 I can remember and rather long travel sequences.
Enter Twilight Princess. Nintendo heard the Zelda fan base...less "kiddie", more dungeons, less travel time, more action. So they took what was good from LttP, light and dark worlds, mixed in all of OoT. Basically that was it. This game felt like a graphic remake of OoT just without an Ocarina(use blade of grass here). Also Zora and Goron AGAIN!? No deku though, but could they add any new cool races to discover? And no those bird chicken mutant people don't count. Really they were Deku replacements that freaked me out! Also warping was a good idea. It made travel quicker, but it saddened me that I rarely used Epona.
The story of Tilight Princess was the usual fare; evil tries to destroy good, Zelda needs help, you find out that you main character Link is the long promised hero. Shockers! The game played fine and was mildly amusing. I began to force myself to play through it as it was just too bland. The wolf sequences were so unlike anything I wanted in a Zelda game that I began to loathe them. Each dungeon made use of only 1 or 2 weapons to solve all the puzzles. Now that I look back I remeber the weapons and not the main story for each dungeon.
OoT and WindWaker were superior games in story (more origin of the triforce telling), making the villian someone you genuinely wanted to erradicate, and reimagining Hyrule and its residents in fresh new ways not yet told. Really the Zelda series broke gorund in orginality with each new title. WindWaker was a grand experiement. But Twilight Princess was a safe bet and a boring one. It was way too similar to previous titles.
I hope Nintendo works in a new fresh angle for Link, and a story that actually hits some origins of the tri-force and why the triforce embodies itself in the physical forms of Link, Zelda, and Ganon. It has been many years with this franchise with little added depth to the basic triforce mythos. That is what I was hoping this would be like.
All in all the graphics were great for a GC title. The gameplay was responsive, the music was good (where was the overworld theme?), the story was boring with no real twists, the dungeon puzzles were linear and tedious.
I would rent this game before buying to see if it suits you. I had 35hrs in the game and was about to go to the final boss but I found that I didn't care at all. The story never sucked me in to kill this final foe and the staisfaction I would of gotten from it would of been slight.
Date: 2007-09-03 Awesomely Awesome Awe-inspring Awesomeness! This game was totally awesome! I heard it was much more fun and challenging on the Wii, but if you're like me and you don't have a Wii, you can still have loads of fun with this game. It was actually supposed to be released on the Gamecube, but they pushed it back so the Wii could get in on the total greatness of Twilight Princess. In my opinion, this game was better than Windwaker, but many argue that the large size of Hyrule Field is equivalent to the Ocean in Windwaker; that is, there is a lot of travel time in this game. A LOT. Although the twilight world is not much of an innovation in the Zelda series, Link's Wolf Form definitely adds a new approach to the overall gameplay of Twilight Princess. If you like any of the Zelda series, I strongly recommend you buy this title, either for the Gamecube or Wii, because it is definitely worth it!
Date: 2007-08-23 Fun, Fun, Fun My son bought this game and game guide with his birthday money. He is having so much fun with this game. Since buying it in July, he has been continually playing it over and over even though he has already completed it once.
Date: 2007-06-29 wow. this zelda game is the best one yet. its like ocarina of time on steroids. this game is an adventure game. you'll be travelling to many kinds of towns and places. if i were to review this game it would take me hours to write. there's so much going on here. also, this is the last great game for the nintendo gamecube. i really recommend this to anyone who likes to play adventure games or anyone who plays video games period. i'll leave all the small details about this game for you guys to check out. jus go and play it.
Date: 2007-06-28 Excellent Gamecube finale with some short shrifts I purchased the Gamecube version because I already own the console and I'm not willing to spend $400+ on a Wii package deal. Honestly, I can't think of many Wii games I'd want to play after this. I prefer the GC controller, but I've never tried the Wii version controls. I might try the Wii version in a couple of years when I can actually find it reasonably-priced.
The game looks crisp and beautiful on my 46" HDTV LCD. With progressive scan mode enabled, the environments looks sharper and less washed out. It plays smooth and mature; a step up from Wind Waker.
Pros: Gorgeous graphics - use progressive scan if you can - great sound, good controls, incredible atmosphere. Boating limited to a pretty river run, no horridly slow sailing here. The ability to skip many cut scenes is nice too.
Cons: No widescreen on the Gamecube version. The only way to use up of all my 16:9 TV is to squish the image, which looks too weird to do. Thanks a lot, Nintendo!
-Link walks and goes up ladders way too slow! With Action Replay cheat codes, I can make him faster. I shouldn't have to do that. I know it would make the environments seem bigger, but it's frustrating. Maybe I'm used to the Prince of Persia games where he runs around, swift as the wind.
-The environments are too big in certain places, like Lake Hylia. It takes forever to swim across there! The load times between houses are a little annoying. Note to Nintendo: bright white loading screens are not fun on the eyes!
-Midna's voice is irritating, I wish I could turn her off. Too bad there's no cheat code to shut her up like there was for Navi in Ocarina of Time.
-The story is kind of boring. It seems like they were trying harder this time, but I just don't care about it much so far.
There may be a lot of cons there, but this could turn out to topple OoT as my second favorite Zelda game (the first being Link to the Past); I just have to finish it!
|
|
|

|