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Rollercoaster Tycoon 3 Review (continued)
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Manufacturer: Atari Find all Atari reviews
ESRB Rating: Everyone
Platform(s): Windows Me, Windows XP, Windows 98, Windows 2000 Release Date: October 26, 2004
Average Rating: 4 out of 5 Stars
View Rollercoaster Tycoon 3 Details |
Retail Price: $19.99 Online Sale Price: $5.11 Save $14.88 Today! * Price is subject to change.
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More User Submitted Rollercoaster Tycoon 3 Reviews
Date: 2006-08-17 A good game this game is good but it takes some time for it to get fun but other wise it good the grafics are better but if you want a game that you know how to play instantly this isnt the game for you
Date: 2006-08-17 A good game this game is good but it takes some time for it to get fun but other wise it good the grafics are better but if you want a game that you know how to play instantly this isnt the game for you
Date: 2006-08-14 An Amusement Park In Your Own Computer! Tis Game Is Great And Works Fine. You have allmost no limatation to What You can Build. When You Finnaly Finish Your Coaster Masterpice you can ride it! You can run a simulation to virtualy ride your Coaster! If You don't have it, BUY IT! If you have it, GET AN EXPANSION PACK! This game is awesome, and very fun
Date: 2006-08-03 After the dust settled Ahh, the roller coaster loving kid inside us all wet his pants at the release of the newest Roller Coaster Tycoon title. This time the familiar looking coasters, rides, and interface returns in three dimensions for the first time. This really is the first startling step forward in the series, the first two versions of the game took small steps but look and played mostly the same. The thrills of a fully interactive 3d world greatly out runs the first games in the series. The scenery is lush and extremely customizable, the rides are as invigorating as ever, and the 'coaster cam' interface is a dream come true for many dedicated fans of the series.
When the game initally was released I was heartbroken to find that there were loads of glitches, frustrating controls, and generally unhappy guests. Ride exitement ratings changes back and forth dramatically, guests complained because it was too hot outside, and some of the goals were just downright challenging. However, a few updates shortly after the release healed nearly all of the initial problems with the disc. I can assure you that many people who experienced these and wrote in frustrated have since been assuaged.
The new features are many, but the goals to defeating each scenario are still about the same as the original series. Achieve park ratings, guest counts, ride ticket income, and the like. Although there is the new VIP list who you must satisfy in order to achieve tycoon status. One of the most pleasurable features is the sandbox mode that was lacking from previous titles. Take infinite money, giant space, and every attraction and build to your hearts content. This feature is very satisfying since it doesn't need to be earned or unlocked, it is ready as soon as you are.
Overall the game just LOOKS great. The mountains and terrain are much smoother and more realistic. You can tell by the premade scenarios that the possibilities are endless. The scenery comes in all shapes and sizes and can build the biggest castles as well as add a little flavor to that uninteresting scrambler ride. In that vein, there are several 'themed' thrill and gentle rides that fit right into the scenery for an extensively cohesive look.
Rollercoaster Tycoon 3 looks and plays great. It is a great playground to unleash creativity for hours upon hours. After the inital kinks were worked out, the title lived up to my initial expectations without a doubt. Some of the levels may be a little too elementary for the veteran player, but most of this is made up for by the fact that you can use your abilities as leverage to make the most awe inspiring amusement parks yet. Besides the occasional easy level, there is not much to complain about Roller Coaster Tycoon 3.
Date: 2006-08-03 Bring Back the 2D and the Clone-like Peeps! Having been a HUGE fan of RCT 1 and 2, I was initially excited to hear about the release of RCT 3. But once I heard that the look of the game, the guests, the rides, the handymen, etc. was changed, I was very disappointed. I loved the colorful graphics and cuteness of the former versions, and was very attatched to them. However, I thought I'd give the game a chance.
My instincts had been right, however. Sure, the graphics are nice, and there were some cool additions such as fireworks and nighttimes and VIP guests, and guests that can arrive in groups and can talk to each other (I enjoyed creating my own guests too). But I didn't really like the graphics as much as I thought I might--they seem to clutter up the screen, while the 2D graphics were clearer. The construction, finance, etc. buttons are in a confusing layout. The zoom makes me motion sick. The whole game runs a little slow. There aren't enough attractions to choose from. You have to worry about keeping your handymen happy all the time. And the guests are so dang stupid. At least the squat little peeps from the former games knew where to find the bathrooms. Not to mention that the guests themselves look rather awkward and ugly. Their expressions are idiotic and creepy.
If I were in charge of RCT 3, here's what I would've done: I would've kept the beloved 2D graphics (which were really quite good for 2D), and added the fireworks and VIPS. I would've kept the old, cute design of the guests, but perhaps given them at least different hairstyles, and maybe different sizes ("kids" and "adults"). I would up the guests' intelligence considerably, so that they could come to the parks in the groups and talk to each other. And I would add more fun background extras, like the famous quacking ducks in RCT 1!
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