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Star Wars Knights of the Old Republic 2: The Sith Lords Review
User Submitted Star Wars Knights of the Old Republic 2: The Sith Lords Reviews
Date: 2010-03-11 Just as good as the first Loved knights of the old republic, this is simply more of the same thing, with a new story, so I loved this too!!
Date: 2010-02-22 Buggy, unfinished, but worth it for a fan. Before we get started, allow me to explain something:
I adored Star wars: Knights of the old republic. Honestly, it owned me for a solid year, and I mean everything I drew, read about, talked about and played on my xbox, for a year, was KOTOR. My favorite aspect of it was the conversations you could have with your group. That's what hooked me, and everything else on top made it so disgustingly perfect I couldn't get away. As such, Much of this review will involve examinations of what this game has to offer in that light; how you as a character interact with the companions you happen to be with and the worlds you must rule/save. Now, on with the review.
Created by Obsidian, since bioware was busy with it's own project's, the game itself is not terrible. The interface and combat system were added to, but nothing truly drastic has changed. The game add's more drastic effects to which gender your character is, as well as a whopping two romance options instead of the one(or two, if you were female) the last game offered. The container system has been updated so a container will be marked if it is empty so you don't have to constantly keep track of where you've been in your head to avoid needless searches. Another addition is the lightsaber forms, which allow you bonus's in certain areas of combat, as well as taking away from others, and you can now turn most of your companions into jedi is they aren't already. You also see several appearences from cast of the last game, and even recruit one or three of them back into your ranks. :D
As for the story, the game takes a considerably grimmer look at the galaxy, dealing with sith lords, generalized corruption, massive betrayals, and enough melodrama to make the most seasoned soap opera stars puke. Set five years after KOTOR 1, it focus' on the only jedi who returned to face judgement from the council for his/her actions, namely leaving the order to join the Mandalorian wars. It is NOT a bad story, but the angst is laid on THICK in this game. The ending leaves you feeling morbid and depressed, as though everything you put your poor little exile through ultimately amounted to nothing but more strife.
The cast themselves are actually quite likable, but not nearly as lovable as the first cast, I think, nor can you really learn about them like you did in the first game. In exchange however, instead of having to drag them around with you, two at a time, to see any kind of interactions between them besides in major cutscenes, alot of the truly entertaining things they have to say will be said on the ship during cutscenes throughout the game, which is nice.
With all these lovely, and not so lovely game additions mentioned, let it be know that Star wars: Knights of the old republic II: the Sith lords is, all in all, an unfinished game.
The game itself was rushed to meet the production date, and while Obsidian is not a bad gameing company, the game came out so horribly incomplete, it is truly difficult to enjoy it. So many cutscenes, so many features, so many conversations, plot points, and greater story developments were cut completely from this game, and it can be glaringly obvious. There are some who are trying to restore this game to it's former glory, but it will take time, and all that they restore will be considered a game mod rather than an actual patch.
Whenever a game intended for one system and one system ONLY, namely Xbox, transferring it to PC is going to cause some nasty little kinks in the game, but they can usually be overlooked as little glitches. That being said, this game is RIFE with them. Honestly, just one easily accessed game breaking glitch is too many, but this game has at least five very easily triggered glitches that will ruin your game unless you do the wise thing and save a brand new slot whenever you set foot on a new planet. The bugs are cruel and much too easy to find, so take a bit of advice and google some walkthroughs and warnings to make sure you don't ruin 18 hours worth of gameplay without knowing how to fix it.
Aside from the bugs, overdoses of angst, and miserably lacking ending, the game is a good one. It is worth the $20, especially if you are a fan of the series, and much of it's worse bugs can either be remedied via fan made mods, or by simply having longer conversations in game. To enjoy it, you really must overlook alot, but there is enough good to keep this from being more of a headache than fun.
Date: 2010-02-15 sucks. this is completely waste of money. sucks. graphics,story line and game system are all sucks. this is completely waste of money. also have a lot of bug. i reccomend if you want to get stressed instead of enjoying star wars world.
Date: 2010-01-21 Great fun I enjoyed the game very much. With a liittle bit on looking at te online walkthru I enjoyed it.
Date: 2009-11-20 Fantastic Game - Doesn't work in Vista KOTOR II and its predecessor are, without doubt, amongst the greatest games ever released on PC.
That said, as if releasing an unfinished game (KOTOR II has a lot of content in its code that didn't make it into the game due to a release window deadline) wasn't bad enough, the game has received NO support on Vista.
Buying this game, if you're running Vista, is without a doubt a gamble. Maybe you can run it. Maybe not. There are workarounds but with varied success on different computers.
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