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Legend of Zelda The Wind Waker Review (continued)


Legend of Zelda The Wind Waker Review Image  Manufacturer: Nintendo
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ESRB Rating: Everyone
Platform(s): GameCube
Release Date: June 15, 2006

Average Rating: 5 out of 5 Stars

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Retail Price: $19.99
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More User Submitted Legend of Zelda The Wind Waker Reviews


Page << 1 2 3 4 5 6 7 8 9 10 >> 
Date: 2007-01-10
Endless Entertainment
Although I had to sneak to the web a few times to figure out some clues (!), this is a fascinating, completely involving game - no, not even a game. An adventure. I felt I was in the boat with my hero as he traveled the world... Naturally, I gave him my name... Why can't you change the gender of the hero/heroine to match what you want to use?

Date: 2007-01-09
My family loves this game!!!
I have been playing Zelda games since Nintendo first came out. I've always loved them. This one is just as good if not better. My family (my husband, [...] year old daughter, [...] year old son and I) will sit down and take turns playing this game. That says something to me.

Date: 2007-01-09
Great, but
Great game! Lot's of interesting twists and turns. Allows you to develop the skills you need as you go. The only downside is that occasionally you'll need a "cheat sheet" (you can get various ones on the internet) to get out of certain situations, otherwise by the time you figured it out you would be tired of it. Even with the internet hints, it takes a lot of time ... but it's FUN time! Oh yeah, and some of the characters talk way too much.

Date: 2007-01-07
I Love Link, but...
I really loved playing the Legends of Zelda games on the Game Boy Advance, so I decided to buy Wind Waker and a game cube because it seemed this would be the last Zelda game where Link is still a child. He looks more like a Teenager in Twighlight Princess for the WEI system, so I took the plunge.

The cartoon like graphics don't get on my nerves as much as some people, in fact Nintendo is known for it. What really worked me on this game was the camera when you faced the bosses.

For some reason the camera was always trying to give me great shots of Link, which is nice if you're watching a movie but not good if you're facing a target that is trying to kill you! And once the camera view changed, so did the directional control. I find myself more than a few times stuck against a wall or in a corner, while the various bosses would let me have it!

I also didn't like the way the camera would swing wildly to the front view of Link, like a reverse angle, everytime he would come out of a door when exploring. It gave me motion sickness after about five hours of game play.

Another thing that was a problem for me was sailing to the next mission. It seemed to take forever and I couldn't steer the boat very well, especially when the sharks would come out and attack or trying to dig for treasure in the sea.

Aside from the problems I've had with the game, the good thing was the cinematic after you launch the grappling hook. When you find a target that you can actually hook onto, the game cuts to a cinematic that shows the grapple flying around it. Actually this was also a bad thing because it happens when you are facing one of the bosses and it really gets annoying to see the cut-scene when your adrenaline is pumping.

Another good thing is that all the established features of the other Zelda games are here including the reviving fairies, the puzzles, the interaction etc. and the involved story line.

I just couldn't get past the camera thing.

Date: 2006-12-28
Every time I started to have fun, the game got in the way
Reading some of the reviews posted before, I got the feeling a number of these reviewers didn't actually finish the game. I agree with them completely about the first half of it, it's fun, it's pretty. The graphics, control system, and gameplay are all very good. And for the beginning, the story is excellent.
Where I disagree is in the rest of it. The second half of the game involves amazing amounts of guesswork, and very little encouragement, making the game lose most all of it's wonderful momentum. I started out overjoyed and having fun, then it all drained away.
Every time I started really enjoying myself - in a fight, a jumping puzzle, a dungeon crawl, I ran into something that just got in the way of it. Most often, it would be something that was tricky to figure out, and then you get that proud feeling when you do, but then doing what you figured out proved tedious and aggravating. I was ok with the sailing, I liked the graphics, I liked the story, and I liked the controls; but this game was designed in large part by a sadist. I've heard reviewers say it was easy, a lot of it is, but the parts that aren't are not difficult because the puzzles are complicated, they're just designed to be just hard enough that knowing what you have to do was less than half the battle.
I've played every Zelda game made, they've all had nasty tricky puzzles, but this is the first one where the puzzles are harder to complete than to figure out. Last time I checked, the point of a puzzle was solving it, not writing down the solution.
The story is all right, most notably because it is different from every other Zelda game made before. The unique flavor adds a lot to it, but the story remains pretty sparse considering the amount of leg-work between plot moments.
I have to say, having played through the entire game and gotten through every side quest, that it's good aspects are seriously hurt by it's overly irritating nature.

(Plus, one of the characters you have to rely on very heavily not only empties your purse, but is just damned obnoxious, good old pal Tingle!)


Legend of Zelda The Wind Waker Reviews Page: 7 of 10

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