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Banjo-Tooie Review


Banjo-Tooie Review Image  Manufacturer: Nintendo
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ESRB Rating: Everyone
Platform(s): Nintendo 64

Average Rating: 5 out of 5 Stars

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User Submitted Banjo-Tooie Reviews


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Date: 2007-05-15
Almost as Good as the First Game!
While this game introduces a lot more moves and mini games over the first game, I felt that the final battle in this game with Brunhilde was a lot easier to beat so I gave the other game slightly higher marks. This doesn't really diminish the fun in this game at all. You finally get to use the ice key and the special eggs from the first game however, the effect from these items is minimal and plays no part in helping you defeat the game.

Some of the mini-games get annoying with a lot of shooting type games. My favorite level is the mine because it takes the most thought to get all the keys in the level (you have to remember how miners tested for poison gas in a mine).

I wish that Nintendo would have made a follow-up to Super Mario 64 as good as what Rareware did with this game. I understand that Rare was purchased by Microsoft and a new Banjo Kazooie title will soon be available for X-Box. I look forward to this release with a great deal of anticipation.

Date: 2006-12-11
cant wait
its going to be a great christmas beacause banjo tooies coming this year. wait i hear somewone at the mailbox its finnally here.be back in a loooonng time.i heard this game was great so later........

Date: 2006-10-29
This game is very good!
I think this is one of the best games i have ever played, it is not so hard that you say "AGHHHH THIS IS SO HARD I QUIT!" yet its not so easy that you will beat it in two days ( unless you work really hard, i still think it would be impossible though.) The plot is kinda strange, it will make more sense if you win Banjo-Kazooie first. I like how colorful everything is, but the music can get very irritating on some levels after awhile, the graphics are good. Overall it is a very fun game, some of the boss fights though can get infuriatingly hard but it is not always like that some of them are easy and some of theme are just right. In Banjo-Tooie you nolonger go to Mumbo jumbo too change into other forms but insted go to this wierd native american lady named Humba wumba, but you can now play as mumbo jumbo, and insted of collecting those wierd silver skull things too change into stuff you now have too collect "Globos" which are wierd little pink things that hop around and giggle for no aparent reason. The things you can change into are a wierd little stone Banjo (and no i am not refering too the musical instrument), a wierd box of dynamite or something, a mini van or some sort of vehicle, a sub marine, a dinosaur, a washing machine, a snow ball, a bee, and if you find the "mega globo" you can change Kazooie into a dragon ( i am not making this up i have done it before). Any way if you want something every one will like buy this game.

Date: 2006-03-25
dino-myte
This game was perfect. I have played it through 3 times.
I love the quirky level designs and the happy music.
For all you rat lovers there is a cute miuner rodent in the first level. My favorite part is the ending.
Hee,Hee

Date: 2005-08-28
Bears still can fly
Banjo Tooie was Rareware's sequel to the popular Banjo-Kazooie. Like the original and also Mario 64 before it, Banjo Tooie is about exploring massive worlds, collecting objects, solving puzzles, and fighting bosses. Your goal this time around is to stop Gruntilda, who has returned from the dead in creepy skeletal form and looking to restore her body.

Banjo Tooie does much to simplify, improve, and also expand on the conventions of its genre. Collectible items now come in bunches for easier grabbing, and labeled warp pads help you traverse the massive levels much faster. In a neat twist, all the worlds are now interconnected, so stuff you do in one world can affect the environment of another, and sometimes you need to transport items between worlds to solve a puzzle. Even the cliched environments have been mixed up a bit: instead of fire and ice worlds for example, you now get both environments in one.

There is simply more of everything: more moves to master, more locations to explore, more mini games to play. Players will probably want to play Banjo-Kazooie first to get the hang of things, because Banjo-Tooie pretty much just piles things on top of it. The graphics are still pretty, and the dynamic soundtrack is memorable and catchy. This was Rareware at its top form.

There's only a few unfortunate nitpicks: the framerate can get pretty choppy at times, especially in the lava world where a boss rains volcanic rocks on your head until you defeat him. The biggest disappointment though is the absence of "stop n' swop", rumoured to allow the swapping of secret items between the two games. Rareware has never commented on its removal, and instead dropped similiar items into the game with lame rewards. Finally, as great as Banjo-Tooie is, Banjo-Kazooie feels slightly more inspired and mysterious in its own way. Maybe it's just the general notion that a sequel, however great, can never equal the original?

If you loved Mario 64 and similiar platform games, Banjo Tooie is definitely one to play. It's kiddy exterior hides clever puzzles and dialogue, and both it and Banjo-Kazooie are the pinnacle of N64 fun.


Banjo-Tooie Reviews Page: 1 of 10

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