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Castlevania II Review


Castlevania II Review Image  Manufacturer: Konami
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ESRB Rating:
Platform(s): Game Boy

Average Rating: 5 out of 5 Stars

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User Submitted Castlevania II Reviews


Date: 2003-05-23
Best of the original GameBoy titles.
First off: This is NOT the Nintendo Entertainment System title. Don't be fooled by other reviews--there are no RPG elements to this game whatsoever.

Two years after The Castlevania Adventure was released in 1989, GameBoy owners were rewarded for their continued faith in the series. After that lackluster title, Konami decided to fix a couple glaring problems, and the result is Castlevania 2: Belmont's Revenge.

jumping was a terrible issue originally, as the majority of player deaths were caused by jumps requiring exact positioning of jumps (usually, jumping as Christopher's heel looked to be the last thing on the ledge). The other "cool" idea, that of whip DOWNgrades after being hit, has been toned down with a modification that makes this less common (only certain enemies can produce this effect on your character now). The inclusion of this system is more than made up for by the inclusion of special items; you now not only have the ability to fling those cool mystic fireballs but get a special item now: an Axe or Holy water if you're playing the U.S. version (in the Japanese, the useful Axe is replaced, oddly, with a holy cross that works like all other Castlevania boomerangs). This leads to another good replacement: those silly coins found in the obligatory candles (possibly a move to freshen the scent of the original's levels) from Adventure now hold the hearts which we KNEW you'd like to have back. No game feels too much like Castlevania without hearts that double as spare bullets. Items hidden inside blocks have made their return as well, with the familiar pork chops and other things found inside ledges over doors and such.

Tellingly, the soundtrack has improved. The standout theme from Adventure's stage one, "Battle of the Holy," is still competitive with tunes from Belmont's Revenge, but imagine the WHOLE soundtrack composed of similar titles (we do know the names, but only because the Japanese version's sound test includes the names). The length of the soundtrack is about the same as that of Castlevania 3, with 24 unique songs. This compares quite favorably to Adventure's selection of 13.

Graphical details are improved; while Adventure's details are very good and solidly constructed they don't quite match those of Belmont's Revenge. Here, the generic feel and drab corridors of Adventure are scrapped for tiles that are, well, interesting. Different "castles" have their own themes, and the graphics reflect this quite well.

Enemies are still rather silly looking, but more interesting in looks overall. Fans of opening up floors with the explosive eyeballs from Adventure will certainly be slightly disappointed that their creature is gone. Still, bosses such as the dual goat statues with spears more than make up for the lack of cheap rotated sprite based enemies. Much of the other relatively poorly drawn...stuff...found in that other game has been replaced here to great effect. The frogs are quite annoying, but the game doesn't focus on them: you have everything from skeletons to beefy looking Iron Dolls (rather Japanese looking suits of armor).

The game's progression is a breakthrough on the GameBoy: for the first four stages, you can choose what "castle" you wish to visit first, and your stage select screen changes to reflect this until...well, I'll leave this up to you to discover. It's sufficient to say that the level progression system is the most interesting of any Castlevania outside of Castlevania 3 (if you discard games that allow you to walk and teleport about a larger overall map).

This game IS the highlight of the original GameBoy's library. Challenging yet balanced, I firmly believe it is superior to Metroid 2. If you're building an original GameBoy game collection, this must be one of your first games.

Date: 2001-09-21
The toughest quest
For those of you who do not know, with Castlevania, you are a vampire hunter, fighting dark creatures, bats, wolves, grim reapers in the hunt for Dracula. This game is the second in the castlevania series, but it adds so much more to it. Its not just straight ahead monster whipping, you pick up items, weapons, and use your brain to make it in the game. After defeating Dracula in the original game, this is now a quest that will take you all over a fantasticly dark world in search for the five parts of the slain Dracula. There are several challenges, and secrets throughout the game, some of the secrets are so difficult it will have you playing for years looking for them. This is also the very first game ever for Nintendo games to incorporate the night and day routine. When night falls nothing is safe, the towns flood with zombies and the enemies are twice as difficult too!





 
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