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Pokemon - Blue Version Review (continued)
More User Submitted Pokemon - Blue Version Reviews
Date: 2007-05-02 This is Where It All Began The year was 1998. I was twelve years old, in middle school, and the Pokemon games debuted in the United States for the very first time. A game so simple and yet at the very same time: So complex. Nothing was more addictive, nothing was more fun than playing Pokemon. If you remember the craze (the REAL craze, presently it isn't nearly as strong as it was back then), then you remember what it was like to go to school back in those days. Suddenly EVERYONE had a Gameboy. Suddenly even those who didn't normally play games or even know what the hell a Gameboy was, had it. And you'd go up to your friends and you'd trade Pokemon, you'd taunt each other about who was the better champion when you battled. You got in arguments over who the best starter was. Then you learned of those glitches to get all your Pokemon to level 100 by duplicating the Rare Candies. You caught Missingno and M-Block and caught Safari Zone Pokemon by exploiting what may very well be one of the most widely known glitches in video game history. And of course, you went to catch them all, and you probably had that ONE friend who you deemed your rival and you had to catch 'em all before he did. If you remember all this, you're a true Pokemon fan. This isn't a myth, this game debuted, sold gazillions of copies and started a craze that--while it isn't as strong--still exists today. This was one of the heights of gaming period.
The Red and Blue versions may have seen stateside release in 1998, but the game was actually made in 1995. Before the television show came around. When the TV series took off in America, the games came next and as I said, they sold more copies than the latest installment of Harry Potter. I'm not kidding.
Red and Blue began almost everything you currently see in the series today. The game begins with you naming your character (you couldn't choose between a boy or a girl in this one) and then your rival. Again, if you had Pokemon fever you probably named your main character Ash and your rival was named Gary (even the strategy guides referred to them as such). It began with Professor Oak letting you have a Pokemon of your choice (between 3 starters) and then ultimately he'd send you on a journey with a Pokedex and have you document the Pokemon you'd find. Along the way, you'd have to deal with Team Rocket, the bad guys who are always causing trouble and stealing everyone's Pokemon, as well as gather eight badges so you could challenge the Elite Four and become a Pokemon League Champion. The entire formula began here, and just about everything mentioned above has been done in each and every main series Pokemon game hereafter.
What was perhaps the strangest thing about Pokemon is that the game was surprisingly deep in terms of combat. It was your traditional turn-based combat. Simple, yet it was so complex. For one, the game has a Rock/Paper/Scissors method to it. Every Pokemon has a type, and every type has its own strengths and weaknesses. For example, Water is strong up against fire but it is weak vs. Grass. Grass is weak vs. fire etc. etc. No Pokemon is invincible. They all have a weakness to some type. Though in these versions the psychics definitely have an unfair advantage as the type they're weak against (bug) is almost non-existent and there are hardly any bug type attacks.
In the battle menu you're given a list of commands. Fight, Item, PKMN, or Run. You can switch Pokemon you've caught in and out of battle on the fly, but it'll usually cost you a turn. It's the strategic portion of Pokemon that makes battling fun and addictive. As you go through the game you'll be challenged by trainers and you never know what they'll throw at you! It's completely unpredictable and some of them are tough. It's also interesting because with 150 different Pokemon, the amount of teams you can make are endless, and it really makes you think about what types you want in your roster. Because most of the Pokemon types are weak vs. more than just one type. It's also important that you give them a variety of moves, as the moves are also typed. On paper it doesn't seem like much, but when you actually play the game, you'll find a clog in your drain you didn't even know you had because you thought your team was perfect... but then that one Pokemon comes along and exposes your fatal flaw.
Pokemon was no short game. It was full of all sorts of side quests. From the Safari Zone, to catching the Legendary Birds, to the Unknown Dungeon. There was plenty to do, and even after the game was over there was STILL more to accomplish. Of course, your main accomplishment was getting them all. Pokemon could easily keep you busy for well over 60 hours. In 1998 this is an amazing feat seeing as how most RPGs of TODAY don't keep you busy that long. The main quest itself only took a measly 15 hours or so, but all the extra content kept you on your toes.
Even more, Pokemon was one of the few Gameboy Games that made excellent use of the link cable. Since Red and Blue versions had different Pokemon, some only appeared in certain versions. You couldn't for example, catch a Magmar in the Red version, but you could in Blue. How then, were Red players supposed to catch all 150? By trading. Until Pokemon came around, my link cable was collecting dust. Trading was usually a slow grueling process, though. Traded Pokemon also got an experience boost so they were easier to train.
Even more exciting than trading, however, was what really made Pokemon a blast to play: Battling. You and your friends could get together and battle one another! Test out your Pokemon teams against your friends. They were, more often not, far better to battle against than the games trainers. It's always interesting to see who your opponents heavy hitter is. With your friends it was always interesting. Imagine how embarrassed you were to say a certain Pokemon sucked only to discover that the trainer actually did a good job training?
As far as the game looks and sounds, it didn't really look all that great when it was released in 1998 (it was after all, a game made in 1995). On the original gameboy it was pretty grainy (but very clear on the Gameboy Pocket) and of course it was black or white (unless you played it on a Super Gameboy or Gameboy Color). For a Gameboy game, though, it actually wasn't too bad. It was annoying to watch a Pokemon simply flinch to attack, and some of the animations weren't all that great, but it was to be expected due to the Gameboy's limitations. The music, however, was fantastic. The tunes were catchy--particularly the trainer battles and gym leader battles. The only really annoying thing was the sound effects. They weren't all that great, and its a shame that Nintendo actually continues to use those exact same sound effects in Pokemon games today. Still, for what it's worth, this was the game you wanted on the Gameboy.
Pokemon is a classic. It'll always be a classic. No matter who you are, if you played Pokemon ten years ago, the craze was completely undeniable. If you got addicted like I did, chances are you're still playing today. Because in its core, the game was far deeper than you thought it was, and the series continues to use that same basic formula even today.
Date: 2006-12-31 My First Pokemon I LOVE this game. I bought it when I was seven and have loved it ever since. It's the original! Sure, the graphics are less than impressive (most everything is a nice shade of blue, teal or green), but for me that doesn't matter. The storyline is great and really keeps you guessing. It gets hard! I have Pokemon Silver, Crystal, Sapphire and Fire Red also, and so far Blue has been the only game in which I had real trouble beating the Elite Four, the four strongest trainers in the land that you must beat to complete the game. You also have to get through Victory Road, this huge cave, which is full of tons of trainers who are trying to beat the Elite Four, too. You really have to work, especially to get HMs. The hardest thing for me was Rock Tunnel - it's completely black, so unless you tip your Gameboy almost upside down under a light, you have to feel your way through. The trainers and gym leaders are also pretty hard. The only downside to this game is that there's absolutely nothing to do after you finish the game except go beat the Elite Four or go capture Mewtwo, which is less than exciting.
Date: 2006-11-11 Glitches are lots of fun I've had this game for years, and it's still fun even after playing the Advanced games. Sure, the graphics are prehistoric, but the heart of the game is fun. On the suface, it doesn't look like there's much to do; after you beat the Pokemon league there really aren't any more goals besides getting all 150.
But there are all kinds of really cool glitches, like the Missingno. glitch and Glitch City. That, in my opinion, is the funnest part of the game. There's also a glitch that lets you get Mew!
That's really all there is to it. Fun game, crazy glitches, and tons of Pokemon!
Date: 2006-09-26 The Beginning Of The Classic Series We probably all know about the hype that Pokemon (Pocket Monsters) has received about 7 years ago. It started off as a game that originated in Japan around 1995-1996, and it was introduced to the United States in 1998. A TV show and a trading card series followed. Plush Pikachu dolls were everywhere. I was a big fan of this fad, and I was only in the 5th grade (late 1999) when I purchased this game and strapped in for the time of my life.
This is the "blue version" of the original Game Boy series. Just like in the Red Version, there are Pokemon that cannot be captured (Ekans, Magmar, Scyther, Growlith and Mankey just to name a few), and a trade cable will be required to fulfill "catching them all", but here's a little lowdown and some advice to some starters of this game:
You are given one out of three Pokemon to start out with (Bulbasaur, Charmander, Squirtle), and note that your first trainer is Brock, who uses the rock type. I recommend you choose Squirtle if you want to take it easy at first, because it learns Bubble at level 8. Bulbasaur is also a good choice, but it doesn't learn Vine Whip until level 13. (I'm explaining the best moves to defeat Brock's Pokemon.) Charmander is not a good bet, but good for a challenge. When you get to Pewter City, however, don't rush to battle Brock until you feel like you are prepared. Metapod and Kakuna give out a lot of experience points so that leveling is easier, and if you catch a Caterpie/Metapod and raise it to a level 12 Butterfree, it can also help defeat Brock as well (with its Confusion skill).
If you're familiar with the later games of this series, you'll realize a lot of differences. You can hold only 20 different types of items at a time (including PokeBalls and Key Items). And you gotta love the cheesy Pokemon graphics!
Despite some flaws that haven't been perfected until the later games of the series, this is still a classic game.
And I'm not a big fan of RPG style games, but this is the easiest and less stressful of them in my opinion. Recommended.
Date: 2006-07-25 A Classic Pokemon blue is hands down the best pokemon game along with red and yellow chiefly because they are the origanals, they do not mess around with all the technical crap of colour graphics etc etc they concentrate on the game playability and fun. it is great to pay over and over you can loose yourself in the game. i would 100% recommend this game to anybody who likes pokemon or just anyone who loves gaming!!
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